Tue, 24 Oct 2017 18:55:19 -0400 | nemo | w is in pixels, so presumably this needs to be *4 | file | diff | annotate |
Tue, 24 Oct 2017 18:28:59 -0400 | nemo | use pitch for surfaces, land_width x2 since 16 bit | file | diff | annotate |
Wed, 18 Oct 2017 20:33:20 -0400 | nemo | extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync | file | diff | annotate |
Fri, 13 Oct 2017 16:37:56 -0400 | nemo | mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next... | file | diff | annotate |
Sat, 30 Sep 2017 21:54:47 +0200 | sheepluva | fix some fpc hints | file | diff | annotate |
Fri, 29 Sep 2017 22:53:53 +0200 | sheepluva | fix some things that annoy pas2c and whitespaces | file | diff | annotate |
Fri, 29 Sep 2017 22:09:11 +0200 | sheepluva | rename ifTransparent to ifColorKey | file | diff | annotate |