Thu, 11 Jul 2019 00:45:49 +0200 |
Wuzzy |
Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
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Sat, 29 Jun 2019 20:41:14 +0200 |
Wuzzy |
Render contour of air mines when in highly opaque water
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Mon, 17 Jun 2019 21:43:05 +0200 |
Wuzzy |
Lua: Fix incorrect values for capcolDefault, capcolSetting
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Sat, 15 Jun 2019 19:44:52 +0200 |
Wuzzy |
Refactor uLand.pas a bit and add constant for border width
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Sun, 02 Jun 2019 17:34:47 +0200 |
Wuzzy |
Move resurrector and seduction distance to uConsts
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Tue, 21 May 2019 23:04:50 +0300 |
alfadur |
add rope layers
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Fri, 17 May 2019 22:57:22 +0200 |
Wuzzy |
Show icon above hedgehog for most ammos without hand image
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Wed, 15 May 2019 03:56:00 +0200 |
Wuzzy |
Use HaltFatalError for all VideoRec failures
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Tue, 07 May 2019 14:17:09 +0200 |
Wuzzy |
Precise + camera movement keys = move camera at slower
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Mon, 01 Apr 2019 22:07:42 +0200 |
Wuzzy |
Invert colors if clan color is very dark
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Tue, 05 Feb 2019 02:13:04 +0100 |
Wuzzy |
Add setting to set default/initial zoom
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Thu, 03 Jan 2019 19:46:48 +0100 |
Wuzzy |
Fix bee targeting fail across wrap world edge
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Tue, 27 Nov 2018 03:08:06 +0100 |
Wuzzy |
Swap a few weapons in ammo menu to get a nice 6×10 grid
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Wed, 31 Oct 2018 13:35:53 +0100 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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Fri, 05 Oct 2018 21:31:58 +0200 |
Wuzzy |
Precalculate cMaxHogHealth
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Tue, 14 Aug 2018 13:43:04 +0200 |
Wuzzy |
Prevent wrapping of turn time when using extra time
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Wed, 08 Aug 2018 14:38:54 +0200 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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Wed, 08 Aug 2018 14:10:32 +0200 |
Wuzzy |
Use light gray color for volume change, just like for the auto camera msgs
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Tue, 07 Aug 2018 01:24:57 +0200 |
Wuzzy |
Add comments for most hwengine constants
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Thu, 02 Aug 2018 23:43:31 +0200 |
Wuzzy |
Fix hammer/pickhammer not digging land with gfSolidLand on
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Thu, 02 Aug 2018 03:16:08 +0200 |
Wuzzy |
Cap hedgehog health to prevent overflow bugs
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Thu, 02 Aug 2018 01:24:40 +0200 |
Wuzzy |
Add support for infinite fly time of jetpack and Birdy
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Wed, 01 Aug 2018 02:49:03 +0200 |
Wuzzy |
Lua: Allow to use negative value for AddTeam to select a default clan color
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Mon, 30 Jul 2018 16:30:03 +0200 |
Wuzzy |
Make laser sight work properly through wrap world edge
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Sat, 28 Jul 2018 12:58:12 -0400 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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Tue, 24 Jul 2018 20:07:58 +0200 |
Wuzzy |
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
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Sat, 21 Jul 2018 00:34:32 +0200 |
Wuzzy |
Add control to cycle through timer/bounciness values
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Fri, 20 Jul 2018 19:25:21 +0200 |
Wuzzy |
Move hardcoded bounciness values to uConsts
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Wed, 18 Jul 2018 00:27:23 +0200 |
Wuzzy |
Increase hedgehog limit to 64
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Tue, 17 Jul 2018 14:20:58 +0200 |
Wuzzy |
Add proper exit codes when halt-ing hwengine due to error
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Tue, 10 Jul 2018 18:35:31 +0200 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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Sun, 08 Jul 2018 01:30:13 +0200 |
Wuzzy |
New Lua API function: GetAmmo, to get ammo config
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Wed, 16 May 2018 18:09:13 +0200 |
sheepluva |
add chat size to misc settings. persist in settings.ini
ui-scaling
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Wed, 16 May 2018 10:11:00 +0200 |
sheepluva |
WIP: make chat resizing faster
ui-scaling
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Tue, 15 May 2018 16:55:37 +0200 |
sheepluva |
WIP: allow changing chat size
ui-scaling
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Fri, 23 Mar 2018 03:17:01 +0100 |
Wuzzy |
Add new game flag gfSwitchHog, enable hog switching at turn start
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Wed, 18 Oct 2017 03:19:43 +0200 |
Wuzzy |
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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Wed, 11 Oct 2017 01:03:30 +0200 |
Wuzzy |
Fix cursor still being visible after using piano strike
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Sun, 08 Oct 2017 04:57:28 +0200 |
Wuzzy |
Fix team getting inf. ammo when stockpiling >= 100 ammo
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Thu, 05 Oct 2017 01:37:49 +0200 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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Fri, 29 Sep 2017 23:31:29 +0200 |
sheepluva |
change return codes to avoid overlap with fpc ones
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Fri, 29 Sep 2017 22:33:15 +0200 |
sheepluva |
don't use colorkey for land spray
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Fri, 29 Sep 2017 22:09:11 +0200 |
sheepluva |
rename ifTransparent to ifColorKey
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Sat, 30 Apr 2016 23:30:34 +0200 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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Tue, 21 Jun 2016 18:02:46 -0400 |
nemo |
bit of a start on HDPI monitor support. Fonts.
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Thu, 03 Mar 2016 16:36:05 -0500 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Wed, 02 Sep 2015 00:39:35 +0200 |
sheepluva |
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Wed, 24 Dec 2014 14:42:05 -0500 |
nemo |
Tweak to land texturing. Treat any non-lfBasic as edge
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Thu, 11 Dec 2014 20:46:45 +0100 |
sheepluva |
world edge tweakes/fixes
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Fri, 05 Dec 2014 02:19:30 +0100 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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Wed, 03 Dec 2014 18:49:10 +0100 |
sheepluva |
pas2c-whoops
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Wed, 03 Dec 2014 18:18:37 +0100 |
sheepluva |
unexpected return from lua test should not return exit status 0
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