Mon, 14 May 2012 19:26:50 +0200 | Wolfgang Steffens | Refactored TTexture to allow encoding sprite(s) at an arbitrary location within | file | diff | annotate |
Fri, 17 Feb 2012 18:23:36 +0100 | koda | the most important commit of the year | file | diff | annotate |
Tue, 17 Jan 2012 09:01:31 -0500 | lovelacer | A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent. | file | diff | annotate |
Mon, 14 Nov 2011 22:38:24 -0500 | nemo | increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change. | file | diff | annotate |
Tue, 15 Nov 2011 02:02:08 +0100 | koda | move the order of reloading texture to workaround buggy drivers | file | diff | annotate |
Mon, 14 Nov 2011 18:08:36 -0500 | nemo | Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check. | file | diff | annotate |
Mon, 22 Aug 2011 15:35:37 -0400 | nemo | Free land texture, reset sky colour. | file | diff | annotate |