hedgewars/uLandUtils.pas
Sun, 27 Oct 2024 17:00:17 +0100 unC0Rr Start on AI implementation in rust transitional_engine
Tue, 10 Sep 2024 18:21:31 +0200 unC0Rr Use rust implementation of maze generator in engine transitional_engine
Thu, 29 Aug 2024 17:09:39 +0200 unC0Rr Allow switching between outline and wfc map generators transitional_engine
Wed, 28 Aug 2024 17:16:23 +0200 unC0Rr Make pascal engine link to hwengine-future and use WFC generator transitional_engine
Wed, 28 Aug 2024 15:31:51 +0200 unC0Rr Add corrosion as a subdirectory, CMake fixes transitional_engine
Tue, 05 Sep 2023 17:01:46 +0200 unC0Rr Fix type transitional_engine
Fri, 10 Mar 2023 11:42:25 +0100 unC0Rr Fix water level, add medium template transitional_engine
Wed, 04 Jan 2023 11:56:58 +0100 unC0Rr Split generation and painting phases, paint by old engine, use template filters transitional_engine
Wed, 04 Jan 2023 10:42:21 +0100 unC0Rr Use rust land generator in hwengine transitional_engine
Tue, 03 Jan 2023 12:05:59 +0100 unC0Rr Use LandPixels array allocate in hwengine-future library transitional_engine
Mon, 02 Jan 2023 15:59:26 +0100 unC0Rr Introduce hwengine-future library, use Land allocated in it transitional_engine
Sat, 15 Jun 2019 12:02:22 +0200 Wuzzy Fix world edge positions for drawn maps
Sun, 23 Apr 2017 14:38:33 +0200 sheepluva fix fort mode's edge adjustments getting lost with weWrap. issue #181
Tue, 26 Apr 2016 14:22:54 +0200 sheepluva fix clouds/flakes area not being adjusted after ResizeLand()
Tue, 16 Jun 2015 10:08:07 -0400 nemo bit friendlier if the uVariables values get changed
Fri, 05 Dec 2014 02:19:30 +0100 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
Fri, 14 Mar 2014 19:59:34 +0400 unc0rr Move template-based generator into its own file
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