2018-03-11 |
antonc27 |
- Some not-so-important pretty formatting
ios-develop
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2017-12-30 |
antonc27 |
- BIG CHANGE: Convert iOS project to use ARC
ios-develop
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2016-02-15 |
antonc27 |
- Some warnings fixed with text alignment on iOS front-end
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2015-11-09 |
antonc27 |
- Fix for wrong footer labels size on autorotation on GameConfig screen
ios-revival Hedgewars-iOS-2.0
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2015-11-09 |
antonc27 |
- Small size adjustments for footer labels on GameConfig screen
ios-revival
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2015-11-04 |
antonc27 |
- Disabled non-adapted for mobile game styles
ios-revival
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2015-11-03 |
antonc27 |
- Implement fake 'Normal' game style as in qt front-end
ios-revival
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2015-11-03 |
antonc27 |
- Better place for removeObserver: calls
ios-revival
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2015-11-03 |
antonc27 |
- Stub for disabling game styles on mobile
ios-revival
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2015-10-24 |
antonc27 |
- Possible fix for loading game styles scripts without .cfg file
ios-revival
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2015-09-20 |
antonc27 |
- Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores
ios-revival
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2015-09-12 |
antonc27 |
- These properties are not necessary to clean when receiving memory warning
ios-revival
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2015-09-09 |
antonc27 |
- Refactoring in order to remove some warning related to using of int instead of NSInteger
ios-revival
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2015-09-09 |
antonc27 |
- First attempt to fix crashes on loading 'Styles'
ios-revival
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2015-09-06 |
antonc27 |
- Fixes for cropped background image on iPhone
ios-revival
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2012-06-13 |
koda |
ios: explain why setting a style disables schemes and/or weapons sometimes
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2012-06-13 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
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2012-04-22 |
koda |
ios: turn on more warning messages and start correcting them
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2012-04-08 |
koda |
ios: schemes table was being drawn on top of the table border
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2012-03-27 |
koda |
dates are no more!
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2012-03-27 |
koda |
ios: fix offset for 'details' table header in iphone game configuration
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2012-03-27 |
koda |
ios: use notifications instead of class methods (maybe tidier)
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2012-02-19 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-07 |
koda |
ios game configuration page rotation gliches fix
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2012-02-06 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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2011-10-31 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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2011-10-28 |
koda |
ok *this* brings ios 3.* runtime compatibility
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2011-10-25 |
koda |
restore runtime compatibility with ios 3.2
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2011-10-10 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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2011-10-08 |
koda |
refreshed the ipad interface with some white
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2011-10-08 |
koda |
some code refactoring of the ios game config
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2011-10-01 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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2011-07-24 |
koda |
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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2011-07-24 |
koda |
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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2011-05-12 |
koda |
all together now! releaseAndNil ftw
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2011-03-13 |
koda |
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
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2011-03-01 |
koda |
Happy 2011 :)
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2010-12-08 |
koda |
team selection completely refactored, now has animation and more performance
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2010-11-25 |
koda |
update some files for new graphics and new ios4.2
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2010-11-21 |
koda |
display an empty table for missions
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2010-11-13 |
koda |
some interface tricks for iphone as well
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2010-11-11 |
koda |
iphone interface
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2010-11-04 |
koda |
make the support page more portable
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2010-11-01 |
koda |
better support for wimpier i-devices
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2010-10-19 |
koda |
use labels instead of images, should save ram and space
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2010-10-12 |
koda |
minor stuff
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-09-29 |
koda |
playing a bit with colors
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2010-09-04 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
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2010-08-28 |
koda |
add a description field for schemes and weapons
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2010-08-28 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
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2010-08-28 |
koda |
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
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2010-08-01 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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2010-07-22 |
koda |
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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2010-07-20 |
koda |
half reworking of the settings page with delegation
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2010-07-03 |
koda |
partially apply new graphics to code
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