project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m
2018-03-11 antonc27 - Some not-so-important pretty formatting ios-develop
2017-12-30 antonc27 - BIG CHANGE: Convert iOS project to use ARC ios-develop
2016-02-15 antonc27 - Some warnings fixed with text alignment on iOS front-end
2015-11-09 antonc27 - Fix for wrong footer labels size on autorotation on GameConfig screen ios-revival Hedgewars-iOS-2.0
2015-11-09 antonc27 - Small size adjustments for footer labels on GameConfig screen ios-revival
2015-11-04 antonc27 - Disabled non-adapted for mobile game styles ios-revival
2015-11-03 antonc27 - Implement fake 'Normal' game style as in qt front-end ios-revival
2015-11-03 antonc27 - Better place for removeObserver: calls ios-revival
2015-11-03 antonc27 - Stub for disabling game styles on mobile ios-revival
2015-10-24 antonc27 - Possible fix for loading game styles scripts without .cfg file ios-revival
2015-09-20 antonc27 - Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores ios-revival
2015-09-12 antonc27 - These properties are not necessary to clean when receiving memory warning ios-revival
2015-09-09 antonc27 - Refactoring in order to remove some warning related to using of int instead of NSInteger ios-revival
2015-09-09 antonc27 - First attempt to fix crashes on loading 'Styles' ios-revival
2015-09-06 antonc27 - Fixes for cropped background image on iPhone ios-revival
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2012-06-13 koda ios: explain why setting a style disables schemes and/or weapons sometimes
2012-06-13 koda ios: for mission configuration, use the bundled cfg file instead of providing plist files
2012-04-22 koda ios: turn on more warning messages and start correcting them
2012-04-08 koda ios: schemes table was being drawn on top of the table border
2012-03-27 koda dates are no more!
2012-03-27 koda ios: fix offset for 'details' table header in iphone game configuration
2012-03-27 koda ios: use notifications instead of class methods (maybe tidier)
2012-02-19 koda ipad, have the scheme/weapon/style selector always stick in the same position
2012-02-17 koda the most important commit of the year
2012-02-07 koda ios game configuration page rotation gliches fix
2012-02-06 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2011-10-31 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-28 koda ok *this* brings ios 3.* runtime compatibility
2011-10-25 koda restore runtime compatibility with ios 3.2
2011-10-10 koda HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
2011-10-08 koda refreshed the ipad interface with some white
2011-10-08 koda some code refactoring of the ios game config
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-07-24 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
2011-07-24 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
2011-05-12 koda all together now! releaseAndNil ftw
2011-03-13 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
2011-03-01 koda Happy 2011 :)
2010-12-08 koda team selection completely refactored, now has animation and more performance
2010-11-25 koda update some files for new graphics and new ios4.2
2010-11-21 koda display an empty table for missions
2010-11-13 koda some interface tricks for iphone as well
2010-11-11 koda iphone interface
2010-11-04 koda make the support page more portable
2010-11-01 koda better support for wimpier i-devices
2010-10-19 koda use labels instead of images, should save ram and space
2010-10-12 koda minor stuff
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-09-29 koda playing a bit with colors
2010-09-04 koda headers ftw, also right project file Hedgewars-iOS-1.0
2010-08-28 koda add a description field for schemes and weapons
2010-08-28 koda modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
2010-08-28 koda fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-01 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-07-31 koda remove trailing spaces from end of line
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-22 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 koda half reworking of the settings page with delegation
2010-07-03 koda partially apply new graphics to code
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