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hedgewars/uIO.pas
2010-07-31
koda
fix issue #6 (missing nick in chat)
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2010-07-02
koda
interpret parameters before initializing everything
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2010-05-02
smxx
Engine:
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2010-03-21
unc0rr
In pascal unit is a namespace
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2010-03-08
nemo
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-03-01
smxx
Engine:
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2010-01-26
koda
complete the replacement of init/free wrappers for every unit
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2010-01-18
koda
replace initialization/finalization statements with custom init functions
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2010-01-14
koda
makes freepascal code compatible with OBJFPC mode
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2010-01-10
koda
initial support for engine protocol
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2009-11-28
unc0rr
Fix bug with cursor coordinates sent via net (or demo/save file)
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2009-11-26
unc0rr
Probably fix bug (not tested, I just checked if it builds)
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2009-11-20
koda
revamped file access and debug display
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2009-11-05
koda
move compiler directives to standard pascal
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2009-10-23
koda
err, complete previous commit
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2009-10-21
unc0rr
Fix (quite rare) spectators queue error when joining game with teams left the game.
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2009-10-07
unc0rr
- Fix mouse cursor bugs in net game (still has a bug near water)
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2009-10-03
unc0rr
- Proper /team command implementation
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2009-09-27
unc0rr
Colorize chat messages in frontend and engine
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2009-09-16
unc0rr
Optimize network traffic a bit:
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2009-07-07
koda
-Removal of older WAV files, now useless thanks to OpenAL
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2009-06-12
nemo
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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2009-05-27
nemo
experiment in only sending a message to your clan
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2009-05-16
unc0rr
Final fix
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2009-05-16
unc0rr
Now should be okay
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2009-05-16
unc0rr
Fix for teh fix
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2009-05-16
unc0rr
Fix queue error caused by previous fix for queue error
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2009-05-11
unc0rr
Don't accept 'team gone' command right after 'next turn' cmd
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2009-04-30
unc0rr
nemo's great patch:
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