2010-01-31 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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2010-01-31 |
nemo |
Update translation files, add "King Mode"
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-26 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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2010-01-24 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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2010-01-24 |
nemo |
Randomise order of play.
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-09 |
unc0rr |
- Formatting changes
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-10-25 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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2009-10-24 |
koda |
more updates on touch input/control
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2009-10-12 |
unc0rr |
Real fix to ammo slot overflow (bug triggered by r2411 fix)
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-07-30 |
unc0rr |
Fix queue bug triggered by AI
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2009-06-11 |
unc0rr |
Patch by koda:
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2009-05-27 |
nemo |
experiment in only sending a message to your clan
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2009-05-11 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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2009-05-09 |
unc0rr |
- Fix for desyncs when player exits
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-19 |
unc0rr |
Move health sorter to visual gears:
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2009-03-26 |
unc0rr |
Fix bug with rope and bazooka
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-01-16 |
unc0rr |
Fix engine freeze when one of the teams is killed before its first turn, number of hedgehogs in that team < 8, and game still goes on
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2009-01-14 |
unc0rr |
Fix voicepacks
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2009-01-14 |
unc0rr |
Mostly fix voicepack usage
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2009-01-12 |
unc0rr |
Fix small bug in voicepacks support in engine. It's complete and tested now.
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2009-01-12 |
unc0rr |
Start voicepacks implementation
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2009-01-12 |
unc0rr |
Don't fallback to default binds set when switching to remotely driven team
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2008-11-14 |
unc0rr |
More verbose gear delete debuglog message
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2008-10-15 |
unc0rr |
Fix using wrong variable =(
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2008-10-15 |
unc0rr |
Fix uninitialised variable
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2008-10-15 |
unc0rr |
Share chat between frontend and engine
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2008-10-15 |
unc0rr |
Further improve disconnects handling
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2008-10-15 |
unc0rr |
Various small insignificant improvements everywhere
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2008-10-14 |
unc0rr |
Add more support for handling disconnects while playing (not fully tested)
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2008-10-13 |
unc0rr |
Add partial implementation of handling disconnects while playing via network
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2008-09-29 |
unc0rr |
Add team surrender flag
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2008-09-11 |
unc0rr |
Hat 'wearing' animation
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2008-08-31 |
unc0rr |
Hats now fully implemented for local game
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2008-08-07 |
unc0rr |
Fix max teams detection
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-07-06 |
unc0rr |
- Proper turns counting, split SwitchHedgehog into two functions
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2008-06-18 |
unc0rr |
Winners clan hedgehogs smiling with big smile
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2008-06-02 |
unc0rr |
Fix a bug with automatic weapon switching when attacking from rope
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2008-05-22 |
unc0rr |
Fix bug with holding switch tool
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2008-05-18 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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2008-05-11 |
unc0rr |
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-03-14 |
unc0rr |
Start implementing better statistics implementation (does nothing yet)
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2008-03-07 |
unc0rr |
- 'Incoming!' shout when the plane appears
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2008-03-07 |
unc0rr |
- Your hedgehogs says you: "Yes, sir"
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2008-02-05 |
unc0rr |
- New command 'set weapon'
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2008-01-27 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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2008-01-27 |
unc0rr |
More sprites are visible
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2007-12-30 |
unc0rr |
Finally, get rid of large stupid StoreSurface
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2007-12-30 |
unc0rr |
The rest of stuff converted to sprites
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2007-09-21 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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