Sun, 14 Mar 2010 20:32:56 +0000 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
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Sun, 14 Mar 2010 20:23:11 +0000 |
nemo |
An animation requested by Tiy. Needs testing.
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Sun, 14 Mar 2010 20:22:00 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 17:04:36 +0000 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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Sun, 14 Mar 2010 16:47:29 +0000 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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Sun, 14 Mar 2010 14:47:21 +0000 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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Sun, 14 Mar 2010 14:18:31 +0000 |
smxx |
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Mon, 08 Mar 2010 01:42:23 +0000 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
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Sat, 06 Mar 2010 21:56:43 +0000 |
nemo |
Try out "tumbling" frame as a drowning frame
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Sat, 06 Mar 2010 13:49:55 +0000 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
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Sat, 06 Mar 2010 01:26:12 +0000 |
nemo |
Stagger gear animations
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Sat, 06 Mar 2010 01:21:44 +0000 |
nemo |
Remove frame count from rolling explosive
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Fri, 05 Mar 2010 17:32:13 +0000 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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Fri, 05 Mar 2010 15:54:23 +0000 |
smxx |
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Fri, 05 Mar 2010 02:51:12 +0000 |
nemo |
ok. I think I'm finally done burning revisions
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Fri, 05 Mar 2010 02:28:03 +0000 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
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Fri, 05 Mar 2010 02:21:10 +0000 |
nemo |
tweak
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Fri, 05 Mar 2010 02:19:42 +0000 |
nemo |
Try not to hang the simulation :)
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Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
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Wed, 03 Mar 2010 14:49:10 +0000 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
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Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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Wed, 03 Mar 2010 02:36:52 +0000 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
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Tue, 02 Mar 2010 17:22:36 +0000 |
smxx |
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Tue, 02 Mar 2010 04:04:16 +0000 |
nemo |
tweak
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Sun, 28 Feb 2010 17:51:38 +0000 |
nemo |
Graphic for dead mines
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Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
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Sat, 27 Feb 2010 19:54:03 +0000 |
nemo |
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
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Thu, 25 Feb 2010 04:04:26 +0000 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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Tue, 23 Feb 2010 15:41:37 +0000 |
smxx |
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Mon, 22 Feb 2010 10:56:43 +0000 |
smxx |
Engine:
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Mon, 22 Feb 2010 00:53:04 +0000 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
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Thu, 18 Feb 2010 01:02:28 +0000 |
nemo |
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
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Mon, 15 Feb 2010 21:54:26 +0000 |
smxx |
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Mon, 15 Feb 2010 21:44:05 +0000 |
nemo |
Keep crosshairs when being kicked by gstWinner (for rope and such)
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Mon, 15 Feb 2010 14:04:29 +0000 |
smxx |
Engine:
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Fri, 12 Feb 2010 18:40:14 +0000 |
smxx |
Engine:
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Fri, 12 Feb 2010 17:02:08 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 13:53:31 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 09:52:00 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
Engine:
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Mon, 08 Feb 2010 18:12:06 +0000 |
nemo |
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
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Mon, 08 Feb 2010 16:03:58 +0000 |
nemo |
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
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Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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Fri, 05 Feb 2010 13:32:57 +0000 |
nemo |
... or. just move the king check to after the gear nil
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Fri, 05 Feb 2010 13:30:47 +0000 |
nemo |
account for dying king
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Fri, 05 Feb 2010 13:12:31 +0000 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
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Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
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Wed, 03 Feb 2010 04:18:28 +0000 |
nemo |
Fix crash in DrawTunnel
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Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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Sun, 31 Jan 2010 16:35:18 +0000 |
nemo |
Pass correct gear to modifydamage in shotgun
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Sun, 31 Jan 2010 16:31:45 +0000 |
nemo |
Adjust king movement in ammoshove, give king a damage bonus
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Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
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Wed, 09 Dec 2009 17:35:42 +0000 |
nemo |
This seems a little more efficient
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Sun, 15 Nov 2009 19:42:28 +0000 |
koda |
fix chat color in ppc
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Sat, 14 Nov 2009 11:06:55 +0000 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
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