hedgewars/VGSHandlers.inc
2012-06-09 nemo Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
2012-04-22 nemo Make clouds/flakes change direction smoothly
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2012-01-09 nemo Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
2011-11-06 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-05 nemo A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-10-22 nemo Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
2011-10-18 sheepluva backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
2011-09-12 sheepluva nemo's molotov burst effect; with a slight color modification added
2011-09-11 nemo I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
2011-09-10 nemo tone flash waaaaay down when zoomed out
2011-09-08 nemo Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
2011-09-08 nemo Revert camera shake. Now to make sure we don't desync anymore.
2011-09-08 nemo NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
2011-08-19 nemo oops
2011-08-15 nemo Check for dX too
2011-08-15 nemo I'll learn to build first eventually...
2011-08-15 nemo oops
2011-08-15 nemo Move HealthTag dY init into AddGear
2011-08-14 nemo Use same visual gear for health tags and hearts.
2011-08-14 nemo Seduction animation. New visual gear type.
2011-08-01 nemo minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
2011-07-01 unc0rr Merge
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-29 nemo match snow to visual gear
2011-06-12 nemo Make flakes respond to wind a bit more strongly
2011-06-12 nemo Skip droplets if plain splash is enabled, add a sanity check just in case.
2011-04-27 koda fix some more warnings
2011-04-27 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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