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hedgewars/VGSHandlers.inc
2012-06-09
nemo
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
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2012-04-22
nemo
Make clouds/flakes change direction smoothly
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2012-02-17
koda
the most important commit of the year
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2012-01-09
nemo
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
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2011-11-06
nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-05
nemo
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
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2011-10-22
nemo
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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2011-10-18
sheepluva
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
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2011-09-12
sheepluva
nemo's molotov burst effect; with a slight color modification added
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2011-09-11
nemo
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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2011-09-10
nemo
tone flash waaaaay down when zoomed out
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2011-09-08
nemo
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
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2011-09-08
nemo
Revert camera shake. Now to make sure we don't desync anymore.
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2011-09-08
nemo
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
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2011-08-19
nemo
oops
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2011-08-15
nemo
Check for dX too
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2011-08-15
nemo
I'll learn to build first eventually...
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2011-08-15
nemo
oops
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2011-08-15
nemo
Move HealthTag dY init into AddGear
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2011-08-14
nemo
Use same visual gear for health tags and hearts.
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2011-08-14
nemo
Seduction animation. New visual gear type.
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2011-08-01
nemo
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
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2011-07-01
unc0rr
Merge
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2011-06-30
unc0rr
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-06-29
nemo
match snow to visual gear
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2011-06-12
nemo
Make flakes respond to wind a bit more strongly
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2011-06-12
nemo
Skip droplets if plain splash is enabled, add a sanity check just in case.
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2011-04-27
koda
fix some more warnings
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2011-04-27
unc0rr
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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