Wed, 20 Apr 2022 15:35:48 +0200 |
unC0Rr |
Fix typo, small adjustments
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Mon, 14 Mar 2022 10:12:00 +0100 |
unC0Rr |
Fix incorrect calculation of target point in AI drill strike test
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Mon, 12 Oct 2020 21:38:37 +0200 |
Wuzzy |
AI: Nerf piano rating; AI will now only use it if it expects huge damage
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Thu, 08 Oct 2020 14:45:28 +0200 |
Wuzzy |
AI: Add reuse bonus to SMine (like shotgun)
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Thu, 08 Oct 2020 14:43:00 +0200 |
Wuzzy |
Fix AI sometimes making weird SMine shots
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Wed, 07 Oct 2020 23:06:34 +0200 |
Wuzzy |
AI: Don't sacrifice final hog with kami or piano
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Sun, 19 Jul 2020 22:08:55 +0200 |
Wuzzy |
AI: Add new sine gun test (still WIP)
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Sun, 19 Jul 2020 11:32:30 +0200 |
Wuzzy |
AI: Don't end ammo tests too early for knife and drill rocket
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Sun, 19 Jul 2020 11:20:20 +0200 |
Wuzzy |
AI: Fix bad AI collision checks
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Wed, 08 Jul 2020 19:11:00 +0200 |
Wuzzy |
AI: Laser sight removes upper range cap for shotgun
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Wed, 08 Jul 2020 18:19:14 +0200 |
Wuzzy |
AI: Don't use airstrikes if negative gravity
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Wed, 08 Jul 2020 18:17:49 +0200 |
Wuzzy |
Teach AI how to use snowball
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Mon, 06 Jul 2020 15:41:22 +0200 |
Wuzzy |
AI: Teach AI to use low gravity
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Mon, 06 Jul 2020 14:51:24 +0200 |
Wuzzy |
AI: Add aiGravity and aiGravityf variables
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Mon, 06 Jul 2020 14:43:19 +0200 |
Wuzzy |
Rename windSpeed variable to aiWindSpeed
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Mon, 06 Jul 2020 12:46:22 +0200 |
Wuzzy |
Fix typo
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Mon, 06 Jul 2020 11:10:27 +0200 |
Wuzzy |
AI: Teach how to use resurrector fast
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Mon, 06 Jul 2020 01:46:22 +0200 |
Wuzzy |
Teach AI how to use resurrector
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Sun, 05 Jul 2020 21:25:15 +0200 |
Wuzzy |
Teach top AI level to track falling with airstrikes
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Sun, 05 Jul 2020 21:14:44 +0200 |
Wuzzy |
AI: Teach AI that piano can't blast thru solid land
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Sun, 05 Jul 2020 21:05:35 +0200 |
Wuzzy |
AI: Airborne attacks: Move height of target X to first hit
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Sun, 05 Jul 2020 20:29:37 +0200 |
Wuzzy |
AI: Fix starting height of airborne attacks
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Sun, 05 Jul 2020 20:22:08 +0200 |
Wuzzy |
AI: Improve drill strike prediction
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Sat, 04 Jul 2020 15:31:51 +0200 |
sheepluva |
Fix pas2c breakage caused by superfluous "+"s added by 250c778463f3, d9c62f196fe0 and 92ce801d0681
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Fri, 26 Jun 2020 17:40:22 +0300 |
alfadur |
add sentry 🤖 stub
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Thu, 25 Jun 2020 18:13:20 +0200 |
Wuzzy |
AI: Don't use vamp/invuln for kamikaze, piano and other weapons
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Thu, 25 Jun 2020 17:44:22 +0200 |
Wuzzy |
Teach AI to use laser sight
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Thu, 25 Jun 2020 06:44:35 +0200 |
Wuzzy |
Teach AI how to deal with gfMoreWind
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Fri, 12 Jun 2020 02:53:01 +0200 |
Wuzzy |
AI: Add TestMinigun (still very basic, but applies angle restriction correctly)
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Fri, 12 Jun 2020 02:36:27 +0200 |
Wuzzy |
AI: Add dedicated test for SMine
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Fri, 12 Jun 2020 00:20:47 +0200 |
Wuzzy |
Teach AI to use seduction
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Tue, 09 Jun 2020 07:56:59 +0200 |
Wuzzy |
Teach AI to use cleavers
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Tue, 09 Jun 2020 06:21:21 +0200 |
Wuzzy |
Add missing semicolon (oops!)
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Tue, 09 Jun 2020 05:51:39 +0200 |
Wuzzy |
"Teach" AI hogs to be inaccurate with guns (and kamikaze)
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Mon, 08 Jun 2020 23:37:38 +0200 |
Wuzzy |
Teach AI to use air mines
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Mon, 08 Jun 2020 21:53:45 +0200 |
Wuzzy |
AI: Rewrite TestMolotov
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Mon, 08 Jun 2020 21:13:31 +0200 |
Wuzzy |
Teach AI to use RC plane (straight line only, no bombs)
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Mon, 08 Jun 2020 20:40:04 +0200 |
Wuzzy |
AI: Tweak piano test
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Mon, 08 Jun 2020 19:45:11 +0200 |
Wuzzy |
AI: Remove own gear from explosion/shove checks in kami/piano test
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Mon, 08 Jun 2020 19:18:30 +0200 |
Wuzzy |
Teach AI to use piano strike
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Sun, 07 Jun 2020 00:44:13 +0200 |
Wuzzy |
Teach AI how to use MineStrike (0 secs only)
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Sat, 06 Jun 2020 23:40:29 +0200 |
Wuzzy |
Teach AI to use drill strike
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Sat, 06 Jun 2020 20:51:12 +0200 |
Wuzzy |
AI: Refactor bounce handling
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Sat, 06 Jun 2020 20:21:08 +0200 |
Wuzzy |
Teach AI to drop mines from safe height
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Tue, 24 Dec 2019 12:46:23 -0500 |
nemo |
disable fall tracing for cheese. it will probably be incorrect.
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Tue, 27 Aug 2019 14:37:39 +0200 |
unC0Rr |
Fix a couple more uses of uninitialized variables
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Mon, 14 Jan 2019 12:35:32 -0500 |
nemo |
branch merge
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Mon, 14 Jan 2019 12:34:47 -0500 |
nemo |
ai improvements are release branch safe
0.9.25
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Thu, 10 Jan 2019 21:24:32 +0100 |
unc0rr |
Fix dy hardcoded value in kamikaze test
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Thu, 10 Jan 2019 21:22:07 +0100 |
unc0rr |
Fix broken kamikaze logic when target position is close to attacker
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Sun, 18 Nov 2018 12:21:03 -0500 |
nemo |
fpc likes brackets
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Sun, 18 Nov 2018 16:57:43 +0100 |
unc0rr |
AI is bazooka genius
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Sat, 17 Nov 2018 14:29:09 -0500 |
nemo |
verify impact before explosion rating, since the offsets might cause water splashes
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Thu, 15 Nov 2018 15:12:18 -0500 |
nemo |
adding X offset seems to improve chance of drownings
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Sat, 10 Nov 2018 21:15:42 +0100 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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Fri, 05 Oct 2018 17:27:12 +0200 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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Sun, 19 Aug 2018 09:54:46 -0400 |
nemo |
and melon for Mutant
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Fri, 17 Aug 2018 22:35:01 -0400 |
nemo |
stray line
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Fri, 17 Aug 2018 22:23:19 -0400 |
nemo |
more wrapping
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Fri, 17 Aug 2018 20:13:33 -0400 |
nemo |
basic AI bazooka wrapping.
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Wed, 11 Jul 2018 18:13:52 +0200 |
Wuzzy |
Fix aihDoesntMatter still being attacked with air attack
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Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
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Sat, 08 Apr 2017 21:43:48 +0200 |
Wuzzy |
Add ammotype amDuck for rubber duck
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Thu, 31 Dec 2015 10:17:15 -0500 |
nemo |
Disable digging on solid land
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Thu, 31 Dec 2015 16:26:21 +0300 |
unc0rr |
AI is pretty good at using Bee weapon
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Thu, 31 Dec 2015 14:00:27 +0300 |
unC0Rr |
Some WIP for bee
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Mon, 08 Dec 2014 10:30:20 -0500 |
nemo |
init timer to 0
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Mon, 03 Feb 2014 13:32:09 +0400 |
unc0rr |
Tiny optimization
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Tue, 24 Dec 2013 15:55:22 -0500 |
nemo |
quick sanity change for AI + zerog
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Fri, 13 Dec 2013 22:14:02 +0400 |
unc0rr |
- /owner command to specify team owner
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Fri, 29 Nov 2013 15:53:46 +0400 |
unc0rr |
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Mon, 07 Oct 2013 23:36:40 +0400 |
unc0rr |
- AI quickly shoots with desert eagle till hits the target
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Sun, 09 Jun 2013 12:22:53 +0200 |
koda |
update with default
webgl
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Fri, 07 Jun 2013 15:23:04 +0400 |
unc0rr |
Fix more warnings (lol @ icegun "consts")
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Wed, 05 Jun 2013 16:28:30 +0200 |
sheepluva |
fixed all engine compilation hints and notes (that I could see)
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Tue, 04 Jun 2013 23:56:17 +0200 |
koda |
parsing ok, stops at uGears
webgl
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Fri, 17 May 2013 00:07:37 +0400 |
unc0rr |
Fix mortar's scoring
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Wed, 15 May 2013 22:52:17 -0400 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
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Fri, 10 May 2013 21:00:06 -0400 |
nemo |
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
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Thu, 09 May 2013 23:11:56 -0400 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
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Sat, 04 May 2013 21:40:52 -0400 |
nemo |
pass the target
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Fri, 03 May 2013 21:36:01 -0400 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
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Fri, 03 May 2013 07:28:08 -0400 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
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Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
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Thu, 11 Apr 2013 16:19:30 +0400 |
unc0rr |
Reduce AI skills more on high Level values
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Wed, 10 Apr 2013 07:44:51 +0300 |
jaree |
Change collision detection with current hedgehog
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Thu, 04 Apr 2013 20:31:41 -0400 |
nemo |
drill test tweak based on watching AI play
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Wed, 03 Apr 2013 00:03:46 +0400 |
unc0rr |
Fixes to make pas2c parse this
webgl
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Sun, 31 Mar 2013 14:20:40 -0400 |
nemo |
Unbreak lua localisation, fix untranslated login prompt, update translations.
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Sat, 30 Mar 2013 08:11:09 -0400 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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Tue, 26 Mar 2013 17:52:27 -0400 |
nemo |
merge. hate the fact that "unsynced remote changes" is just a "note" now.
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Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Thu, 15 Nov 2012 13:57:29 +0400 |
unc0rr |
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Thu, 08 Nov 2012 17:18:49 +0400 |
unc0rr |
Various tweaks to recent AI change
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Mon, 29 Oct 2012 14:32:54 +0400 |
unc0rr |
Improve TestSniperRifle a bit
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Mon, 22 Oct 2012 23:35:12 +0400 |
unc0rr |
- Fix desyncs triggered by AI
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Mon, 22 Oct 2012 21:24:38 +0400 |
unc0rr |
Check cake and air attack again if walked far from initial position (not tested)
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Tue, 16 Oct 2012 17:16:08 +0400 |
unc0rr |
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
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Sat, 13 Oct 2012 23:36:04 +0400 |
unc0rr |
Fix crasher in TestCake
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Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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