Thu, 25 May 2023 17:05:15 +0200 |
Wuzzy |
Make tardis avoid water during Sudden Death
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Mon, 02 Jan 2023 15:59:26 +0100 |
unC0Rr |
Introduce hwengine-future library, use Land allocated in it
transitional_engine
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Thu, 01 Dec 2022 14:23:48 +0100 |
unC0Rr |
Improve performance of CheckGearNear
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Tue, 10 May 2022 02:59:11 +0300 |
alfadur |
better sentry free fall behavior
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Mon, 09 May 2022 19:10:43 +0300 |
alfadur |
fix minigun bullet collision detection
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Tue, 26 Apr 2022 14:35:21 -0400 |
nemo |
make unplaced hogs a bit less interactive
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Sat, 16 Oct 2021 03:35:48 +0300 |
alfadur |
remove owner from wild sentries
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Fri, 28 May 2021 15:06:39 +0200 |
Wuzzy |
Use the singular 'they' in code comments, where it makes sense
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Thu, 22 Oct 2020 12:50:24 +0200 |
unC0Rr |
Fix some problems caught by C compiler
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Thu, 08 Oct 2020 11:12:22 +0200 |
Wuzzy |
Fix hog not returning from TimeBox when all land was destroyed
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Wed, 07 Oct 2020 23:06:34 +0200 |
Wuzzy |
AI: Don't sacrifice final hog with kami or piano
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Thu, 09 Jul 2020 00:22:40 +0300 |
alfadur |
allow damaging sentries
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Wed, 08 Jul 2020 23:42:42 +0300 |
alfadur |
improve sentry spawn
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Wed, 08 Jul 2020 22:18:02 +0300 |
alfadur |
use named constants in FindPlace
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Tue, 30 Jun 2020 02:18:54 +0300 |
alfadur |
downgrade sentries to miniguns
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Sun, 21 Jun 2020 22:10:38 +0300 |
alfadur |
make minigun shove cumulative
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Mon, 29 Jul 2019 21:58:39 +0200 |
Wuzzy |
No longer explode dying hogs that take damage
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Thu, 11 Jul 2019 04:42:50 +0200 |
Wuzzy |
Tweak position of big splashes right or left
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Thu, 11 Jul 2019 00:45:49 +0200 |
Wuzzy |
Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
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Mon, 08 Jul 2019 21:44:26 +0200 |
Wuzzy |
King Mode: Fix king placement phase not working correctly with multiple teams in a clan
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Sun, 23 Jun 2019 16:14:27 +0200 |
Wuzzy |
Explode hog instantly when taking damage while dying
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Wed, 19 Jun 2019 17:19:52 -0400 |
nemo |
make airmines less of CPU hogs
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Wed, 19 Jun 2019 18:51:02 +0200 |
Wuzzy |
weBounce: Fix some weird bouncing behaviour
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Sat, 15 Jun 2019 14:04:01 +0200 |
Wuzzy |
Move piano splash a few pixels lower
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Sat, 15 Jun 2019 13:06:15 +0200 |
Wuzzy |
weBounce: Force hedgehogs to stay in playable area
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Sat, 15 Jun 2019 12:58:01 +0200 |
Wuzzy |
Keep hog facing direction while on parachute
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Sun, 26 May 2019 14:16:35 +0200 |
Wuzzy |
Refactor definition of "local" clans
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Fri, 17 May 2019 22:23:40 +0200 |
Wuzzy |
Add utility function to get hog left/right looking dir
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Mon, 13 May 2019 20:25:32 +0200 |
Wuzzy |
Don't remove gstWinner after GameOver
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Mon, 08 Apr 2019 15:51:42 +0200 |
Wuzzy |
New callback: onCaseDrop (called when engine MIGHT drop a crate)
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Sun, 07 Apr 2019 18:21:14 +0200 |
Wuzzy |
Add key to display extra gear info tags
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Mon, 14 Jan 2019 04:30:31 +0100 |
Wuzzy |
Tweak bounce effects of some gears
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Mon, 14 Jan 2019 03:52:09 +0100 |
Wuzzy |
Remove a bunch of dead out-commented code
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Mon, 14 Jan 2019 03:23:21 +0100 |
Wuzzy |
Fix WorldWrap returning sometimes true unjustifiably
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Sun, 13 Jan 2019 15:47:14 +0100 |
Wuzzy |
Bounce off gears at bouncy world edge only if they move towards it
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Thu, 10 Jan 2019 00:33:05 +0100 |
Wuzzy |
Fix double water splash if flying saucer drowns (bug 681)
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Thu, 03 Jan 2019 19:46:48 +0100 |
Wuzzy |
Fix bee targeting fail across wrap world edge
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Thu, 29 Nov 2018 01:34:58 +0300 |
alfadur |
😢
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Thu, 29 Nov 2018 01:23:14 +0300 |
alfadur |
make blowtorch hit moving gears
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Sun, 25 Nov 2018 00:23:32 +0100 |
Wuzzy |
Clear gstHHJumping and gstHHHJump when hog was hurt by explosion
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Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Tue, 13 Nov 2018 07:45:27 +0300 |
alfadur |
stun airmines on explosions as well
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Tue, 13 Nov 2018 01:56:42 +0300 |
alfadur |
stun airmines on shove
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Sat, 10 Nov 2018 21:15:42 +0100 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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Wed, 31 Oct 2018 13:35:53 +0100 |
Wuzzy |
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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Wed, 31 Oct 2018 13:08:56 +0100 |
Wuzzy |
Stop using dsUnknown, replace with concrete damage sources
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Sun, 28 Oct 2018 00:24:27 +0200 |
Wuzzy |
Only play sndThisOneIsMine if crate drops close to hog
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Sat, 27 Oct 2018 15:55:19 +0200 |
Wuzzy |
Add 7 new taunts
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Sat, 27 Oct 2018 08:12:22 +0300 |
alfadur |
and finally make the bat hit moving gears for completeness
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Sat, 27 Oct 2018 07:53:27 +0300 |
alfadur |
make whip hit moving gears
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Sat, 27 Oct 2018 07:39:44 +0300 |
alfadur |
make kamikaze hit moving gears as well
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Sat, 27 Oct 2018 07:20:07 +0300 |
alfadur |
make firepunch hit moving gears (airmines are not amused)
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Sat, 27 Oct 2018 05:17:46 +0300 |
alfadur |
prevent firepunch from hitting the same gear multiple times
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Sat, 27 Oct 2018 03:17:05 +0200 |
Wuzzy |
No firepunch hit sound for sticky mines
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Sat, 27 Oct 2018 03:58:01 +0300 |
alfadur |
Tweak firepunch sound that Wuzzy found
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Sun, 14 Oct 2018 18:58:39 +0300 |
alfadur |
fix return name and bound type
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Sun, 14 Oct 2018 18:52:00 +0300 |
alfadur |
remove extra begin
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Sun, 14 Oct 2018 18:45:11 +0300 |
alfadur |
add missing .
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Sat, 13 Oct 2018 23:49:23 +0300 |
alfadur |
improve stability for checks
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Sat, 13 Oct 2018 23:08:15 +0300 |
alfadur |
fix offsets
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Sat, 13 Oct 2018 22:44:21 +0300 |
alfadur |
Fix overflow in CheckGearNear
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Fri, 05 Oct 2018 17:27:12 +0200 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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Tue, 11 Sep 2018 22:49:27 +0200 |
alfadur |
Only show bullet hits for shovable gears
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Wed, 08 Aug 2018 14:38:54 +0200 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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Tue, 07 Aug 2018 12:15:59 +0200 |
Wuzzy |
Report spawning visual gear in onGearResurrect
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Tue, 07 Aug 2018 10:29:01 +0200 |
Wuzzy |
Move max. number of crate spawns into variable
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Mon, 06 Aug 2018 22:39:39 +0200 |
Wuzzy |
Show correct health increase when hog health cap is reached
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Mon, 06 Aug 2018 15:56:03 +0200 |
Wuzzy |
Add bounce effect to cake when it touches bounce edge
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Thu, 02 Aug 2018 23:43:31 +0200 |
Wuzzy |
Fix hammer/pickhammer not digging land with gfSolidLand on
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Thu, 02 Aug 2018 03:16:08 +0200 |
Wuzzy |
Cap hedgehog health to prevent overflow bugs
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Mon, 30 Jul 2018 13:20:01 +0200 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
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Sat, 28 Jul 2018 12:58:12 -0400 |
nemo |
merge of 0.9.24 - hopefully correctly this time
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Tue, 24 Jul 2018 20:07:58 +0200 |
Wuzzy |
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
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Mon, 28 May 2018 19:50:15 -0400 |
alfadur |
ensure shotgun works with portals and make it hit airmines
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Thu, 24 May 2018 13:04:56 -0400 |
nemo |
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
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Wed, 23 May 2018 20:45:42 -0400 |
nemo |
Allow freezing airmines because whyyy not
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Thu, 03 May 2018 14:44:17 -0400 |
alfadur |
fix trace when bullets skip on water
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Thu, 12 Apr 2018 01:51:38 +0200 |
alfadur |
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
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Fri, 09 Mar 2018 19:48:15 +0100 |
alfadur |
Fix minigun bullet impact image being drawn over hog sometimes
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Fri, 09 Feb 2018 11:30:04 +0100 |
Wuzzy |
Refactor health gain effects and message into util fuction HHHeal
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Thu, 08 Feb 2018 07:09:39 +0100 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Mon, 30 Oct 2017 21:59:25 +0100 |
Wuzzy |
Backed out changeset d08afea02908
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Mon, 23 Oct 2017 17:29:56 +0200 |
Wuzzy |
Make GearsNear and CheckGearNear check gears across wrap world edge
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Sun, 22 Oct 2017 02:25:27 +0200 |
Wuzzy |
Fix bee homing incorrectly when target is across wrap world edge
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Sat, 21 Oct 2017 23:59:31 +0200 |
Wuzzy |
Move CalcWorldWrap to uUtils.pas
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Fri, 20 Oct 2017 13:27:48 +0200 |
Wuzzy |
AI player checks if it can use tardis before selecting it
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Fri, 06 Oct 2017 14:03:13 +0200 |
Wuzzy |
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
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Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
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Sat, 30 Sep 2017 00:09:48 +0200 |
sheepluva |
pas2c happiness initiative 2017, continued
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Thu, 10 Aug 2017 08:13:37 -0400 |
alfadur |
block spawning on ice slopes
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Wed, 09 Aug 2017 15:36:05 -0400 |
nemo |
So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
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Wed, 09 Aug 2017 12:46:52 -0400 |
nemo |
trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
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Wed, 09 Aug 2017 12:22:05 -0400 |
nemo |
don't spawn things on ice. it's too unpredictable what'll happen to them
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Wed, 26 Apr 2017 19:38:34 +0200 |
Wuzzy |
Disable resurrection message for respawning with heResurrectalbe
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Thu, 20 Apr 2017 02:38:45 +0200 |
Wuzzy |
Make health gain message translatable
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Wed, 19 Apr 2017 22:03:11 +0200 |
Wuzzy |
Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
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Mon, 10 Apr 2017 13:51:07 +0200 |
Wuzzy |
Fix syntax error in uGearsUtils
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Mon, 10 Apr 2017 13:30:44 +0200 |
Wuzzy |
Play different bounce sound for rubber duck
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Fri, 07 Apr 2017 00:57:09 +0200 |
Wuzzy |
Set turn time to 0 when current hog drowns
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Thu, 06 Apr 2017 23:28:13 +0200 |
Wuzzy |
Fix enemy saying “Missed” when poisoned w/o damage
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Thu, 06 Apr 2017 07:34:00 +0200 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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Mon, 20 Mar 2017 08:58:30 -0400 |
nemo |
sanity cutoff for splash sound
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Wed, 23 Nov 2016 20:25:44 +0100 |
Wuzzy |
Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
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Mon, 03 Oct 2016 14:10:25 -0400 |
nemo |
Make frozen hogs poison immune
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Fri, 16 Sep 2016 00:22:05 +0200 |
sheepluva |
Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
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Fri, 16 Sep 2016 00:01:43 +0200 |
sheepluva |
Lua API: IsHogLocal(gearUid)
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Sun, 15 May 2016 14:29:37 +0300 |
unc0rr |
- Use IntToStr() in preference to Str()
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Wed, 27 Apr 2016 23:52:43 +0200 |
sheepluva |
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
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Tue, 16 Feb 2016 04:25:00 +0100 |
sheepluva |
apply to deagle and sniper only
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Tue, 16 Feb 2016 03:19:23 +0100 |
sheepluva |
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
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Fri, 01 Jan 2016 10:49:59 -0500 |
nemo |
add 32px to top offset
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Thu, 31 Dec 2015 15:11:44 -0500 |
nemo |
Tweak the hole carving to become less agressive about spacing if random points keep failing.
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Thu, 31 Dec 2015 12:47:33 -0500 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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Wed, 30 Dec 2015 23:20:57 -0500 |
nemo |
remove hardcoded shotgun val
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Fri, 25 Sep 2015 23:31:16 -0400 |
nemo |
Scan from right too. Not sure this is actually helpful, so committing separately.
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Fri, 25 Sep 2015 23:30:21 -0400 |
nemo |
This should probably fix feedback that hogs weren't spawning on left side of map.
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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