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hedgewars/uTextures.pas
2012-02-17
koda
the most important commit of the year
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-29
unc0rr
- Improve parsing of prefix operators
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2011-11-17
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-16
nemo
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
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2011-11-14
nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-06
nemo
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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2011-11-06
nemo
Add missing grayscale conversions
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2011-07-24
nemo
Add grayscale option for 3d, helps with colour clashing
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2011-03-01
koda
Happy 2011 :)
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2011-02-01
sheepluva
Thou shalt not leak!
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2010-11-21
unc0rr
uDebug
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2010-11-18
unC0Rr
Got no warning about this, why?
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2010-11-18
unC0Rr
Haven't found a better place than uIO for OutError
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2010-11-18
unC0Rr
Introduce uTextures
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