2012-07-08 |
Stepan777 |
merge
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2012-07-07 |
nemo |
unbreak grayscale
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2012-06-26 |
Stepan777 |
Here they come - thumbnails.
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
Merge
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2012-06-24 |
Stepan777 |
pagevideos is now much better that before:
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2012-06-11 |
Stepan777 |
merge
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2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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2012-06-04 |
Stepan777 |
here it is
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
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2012-05-22 |
Wolfgang Steffens |
Merge
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2012-05-21 |
unc0rr |
Feel free to add real checksum function
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2012-05-18 |
nemo |
Might help if this was actually its own unique weapon
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2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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2012-05-13 |
nemo |
Dammit Xeli
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2012-05-12 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-05 |
koda |
the scope cleanup continues...
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2012-05-05 |
koda |
revisit isTerminated in hwengine
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2012-05-05 |
koda |
adjust the scope of a few uSound variables and functions
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2012-05-02 |
nemo |
Initial stub for freezer
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-29 |
Xeli |
target using the utility button, this fixes bee
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2012-04-28 |
nemo |
unbreak snowball
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2012-04-27 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
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2012-04-19 |
unc0rr |
Some more progress with pas2c
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2012-04-14 |
unc0rr |
Improve rendering of function types, ranges, and more
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2012-04-14 |
unc0rr |
Fix insanity
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2012-04-09 |
koda |
vob* variables need to be reset
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2012-03-27 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
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|
2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
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2012-02-07 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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2012-02-07 |
nemo |
slider tweak
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2012-02-06 |
Xeli |
show buttons on the screen, similar to the iOS overlay
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2012-02-06 |
nemo |
unbreak tardis
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2012-02-05 |
nemo |
add individual hog healths to team health bar
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2012-02-04 |
Xeli |
Rewrote the Ammomenu:
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2012-01-29 |
koda |
rotation ftw!!! (engine part)
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2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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|
2011-11-28 |
nemo |
remove placeholder values that snuck in in the merge
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2011-11-25 |
unc0rr |
Help parser a bit
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
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2011-11-06 |
nemo |
Might as well make the air attack team coloured too
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2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
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2011-11-03 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
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2011-10-31 |
nemo |
oh, probably needs resetting here too
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2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-22 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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2011-10-17 |
nemo |
Riiight. Let's try this instead
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2011-10-09 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-15 |
sheepluva |
fix and optimize kamikaze's png
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2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-08 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
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2011-09-02 |
nemo |
Add awesome new TARDIS art
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2011-09-02 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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2011-09-02 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-26 |
nemo |
Use frontend value for fullscreening.
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2011-08-23 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
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2011-08-23 |
nemo |
don't override user defined size when resizing
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2011-08-24 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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2011-08-22 |
nemo |
Free land texture, reset sky colour.
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2011-08-21 |
Xeli |
merge
hedgeroid
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2011-08-21 |
Xeli |
Removed chinese font
hedgeroid
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-21 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
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2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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2011-08-19 |
Xeli |
changed aiming to be triggered when touching the crosshair
hedgeroid
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2011-08-17 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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2011-08-14 |
nemo |
Seduction animation. New visual gear type.
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2011-08-13 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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2011-08-10 |
Henek |
disable campaign button, structure and change sudden death music to hell.ogg
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2011-08-10 |
nemo |
:( bad revision.
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2011-08-10 |
nemo |
merge1
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2011-08-06 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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2011-08-10 |
grammikj |
Fix sounds, add some more for hellish impact and sine gun
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2011-08-05 |
grammickj |
New sounds: mudball, mine bounce, hammer
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2011-07-03 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-06-30 |
unc0rr |
Convert huge switch into an array
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2011-06-26 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-23 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
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2011-06-23 |
unc0rr |
merge
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2011-06-21 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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2011-06-21 |
Henek |
remove theme.cfg from CMakeLists too
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2011-06-21 |
unc0rr |
Ability to turn camera following gears off
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2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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2011-04-05 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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2011-03-29 |
nemo |
mikade really likes the snow dust
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2011-03-24 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
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2011-03-24 |
koda |
this supposedly makes hwengine work with sdl 1.3 past rev 5296
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2011-03-20 |
nikin |
percentage modifier for get away time
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2011-03-19 |
nemo |
Land sprayer tweaks, make land spray and mudball not end turn
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-16 |
Henek |
added GetCurAmmoType to lua
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2011-03-13 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
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2011-03-02 |
nemo |
fix bad ogg name
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2011-03-02 |
nemo |
add victory/flawless victory sounds. untested
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-26 |
koda |
usound: added function for loops with fade in and out
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2011-02-07 |
koda |
update sdl apis to use the new rendering functions
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2011-02-03 |
sheepluva |
graphic for sinegun, will probably tweak it soon(TM) though
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2011-01-22 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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2011-01-17 |
koda |
merge
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2011-01-17 |
koda |
merge latest 0.9.15 changes into head
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2011-01-17 |
koda |
merge default into experimental3D
experimental3D
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2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-04 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2011-01-02 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
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2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-30 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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2010-12-29 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
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2010-12-29 |
sheepluva |
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
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2010-12-29 |
Henek |
sudden death: now having theme support, still some work though with config
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2011-01-13 |
koda |
general uKey refactor in preparaiton of two new shortcuts
0.9.15
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2010-12-26 |
nemo |
add a disabling for landback, set it if flakes are enabled
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2010-12-22 |
nemo |
A very very basic snow implementation
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2010-12-20 |
nemo |
Snowball weapon
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2010-12-18 |
nemo |
oops
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2010-12-18 |
nemo |
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
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2010-12-16 |
nemo |
disable ready timer again, until I can figure out why my message didn't get through.
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2010-12-14 |
nemo |
Reenable ReadyTimer using a synced message NEEDS TESTING.
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2010-12-14 |
nemo |
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
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2010-12-08 |
nemo |
Restore millisecond precision for mines time
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2010-12-06 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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2010-11-30 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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2010-11-21 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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2010-11-20 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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2010-11-18 |
unC0Rr |
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
nemo |
remove some more PHedgehog casts
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unc0rr |
uGears
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2010-11-17 |
unc0rr |
uWorld
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-17 |
unc0rr |
Move variables from uConsts to uVariables
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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