Sun, 08 Jul 2012 23:14:24 +0400 |
unc0rr |
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
|
file |
diff |
annotate
|
Thu, 05 Jul 2012 20:53:55 +0400 |
unc0rr |
Fix crash when hedgehog dies while switching from it
|
file |
diff |
annotate
|
Wed, 04 Jul 2012 12:41:47 -0400 |
nemo |
free up power for use by script
|
file |
diff |
annotate
|
Tue, 03 Jul 2012 22:44:50 +0400 |
unc0rr |
- Don't call Length() on variable size arrays
|
file |
diff |
annotate
|
Fri, 29 Jun 2012 01:23:43 +0400 |
unc0rr |
Tiny optimization + formatting fix
|
file |
diff |
annotate
|
Wed, 27 Jun 2012 09:16:34 -0400 |
nemo |
More efficient
|
file |
diff |
annotate
|
Wed, 27 Jun 2012 08:54:03 -0400 |
nemo |
oops
|
file |
diff |
annotate
|
Tue, 26 Jun 2012 20:05:24 -0400 |
nemo |
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
|
file |
diff |
annotate
|
Tue, 26 Jun 2012 11:08:33 -0400 |
nemo |
er. this one too
|
file |
diff |
annotate
|
Tue, 26 Jun 2012 10:14:40 -0400 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
|
file |
diff |
annotate
|
Sun, 24 Jun 2012 20:30:51 -0400 |
nemo |
oops
|
file |
diff |
annotate
|
Sun, 24 Jun 2012 18:21:12 -0400 |
nemo |
These 2 need masks now
|
file |
diff |
annotate
|
Sun, 24 Jun 2012 09:12:53 -0400 |
nemo |
Another take at prettier crate appearance
|
file |
diff |
annotate
|
Sat, 23 Jun 2012 22:39:00 -0400 |
nemo |
Second part of the change. Make collision check use the new mask bit.
|
file |
diff |
annotate
|
Sat, 23 Jun 2012 21:37:47 -0400 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
|
file |
diff |
annotate
|
Sat, 23 Jun 2012 22:44:11 +0400 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
|
file |
diff |
annotate
|
Sat, 09 Jun 2012 17:05:16 +0400 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
|
file |
diff |
annotate
|
Fri, 08 Jun 2012 14:30:46 +0400 |
unc0rr |
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
|
file |
diff |
annotate
|
Sun, 03 Jun 2012 18:52:22 -0400 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
|
file |
diff |
annotate
|
Sun, 03 Jun 2012 11:02:12 -0400 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
|
file |
diff |
annotate
|
Sat, 26 May 2012 16:50:51 -0400 |
nemo |
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
|
file |
diff |
annotate
|
Sun, 20 May 2012 19:42:55 -0400 |
nemo |
Ok. I think *this* should flip it correctly...
|
file |
diff |
annotate
|
Sun, 20 May 2012 10:55:58 -0400 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
|
file |
diff |
annotate
|
Sun, 20 May 2012 01:00:00 -0400 |
nemo |
Bit more freezer.
|
file |
diff |
annotate
|
Fri, 18 May 2012 13:35:22 -0400 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
|
file |
diff |
annotate
|
Sat, 12 May 2012 22:50:33 +0400 |
unc0rr |
Get rid of cripple SendIPCc
|
file |
diff |
annotate
|
Sat, 12 May 2012 22:13:56 +0400 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
|
file |
diff |
annotate
|
Fri, 11 May 2012 23:34:35 +0400 |
unc0rr |
Recognize length on arrays as a separate function
|
file |
diff |
annotate
|
Fri, 11 May 2012 23:22:01 +0400 |
unc0rr |
More tolerance to pas2c
|
file |
diff |
annotate
|
Fri, 11 May 2012 20:01:57 +0400 |
unc0rr |
Make pas2c happier with uSound
|
file |
diff |
annotate
|
Thu, 10 May 2012 11:12:06 +0400 |
unc0rr |
Implement built-in functions Low() and High()
|
file |
diff |
annotate
|
Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
|
file |
diff |
annotate
|
Wed, 02 May 2012 19:16:12 -0400 |
nemo |
Initial stub for freezer
|
file |
diff |
annotate
|
Wed, 02 May 2012 22:12:58 +0400 |
unc0rr |
GetRandom -> GetRandomf
|
file |
diff |
annotate
|
Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
|
file |
diff |
annotate
|
Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
|
file |
diff |
annotate
|
Tue, 24 Apr 2012 23:50:40 +0400 |
unc0rr |
Get rid of overloaded functions in uAmmo
|
file |
diff |
annotate
|
Wed, 28 Mar 2012 16:33:50 -0400 |
nemo |
invalidate on switch
|
file |
diff |
annotate
|
Tue, 20 Mar 2012 01:30:54 -0400 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
|
file |
diff |
annotate
|
Sat, 17 Mar 2012 17:18:43 -0400 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
|
file |
diff |
annotate
|
Sat, 17 Mar 2012 13:16:50 -0400 |
nemo |
orient kamikaze correctly when going through portals
|
file |
diff |
annotate
|
Wed, 14 Mar 2012 23:58:56 -0400 |
nemo |
oh yeah, dY...
|
file |
diff |
annotate
|
Wed, 14 Mar 2012 21:12:04 -0400 |
nemo |
Allow RC plane to go through portals
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 11:39:45 -0400 |
nemo |
bug #336
|
file |
diff |
annotate
|
Sat, 10 Mar 2012 15:56:36 -0500 |
nemo |
Avoid rare double decrement.
|
file |
diff |
annotate
|
Wed, 29 Feb 2012 18:24:56 -0500 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
|
file |
diff |
annotate
|
Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
|
file |
diff |
annotate
|
Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
file |
diff |
annotate
|
Wed, 11 Jan 2012 22:26:07 -0500 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
|
file |
diff |
annotate
|
Tue, 10 Jan 2012 22:41:35 -0500 |
nemo |
allow roping into a portal (still detaches rope)
|
file |
diff |
annotate
|
Wed, 28 Dec 2011 18:40:02 +0300 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
|
file |
diff |
annotate
|
Sat, 17 Dec 2011 13:12:33 -0500 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
|
file |
diff |
annotate
|
Mon, 05 Dec 2011 23:10:53 -0500 |
nemo |
with statement considered harmful
|
file |
diff |
annotate
|
Fri, 02 Dec 2011 15:03:27 +0400 |
unc0rr |
Some tiny optimizations
|
file |
diff |
annotate
|
Sun, 04 Dec 2011 00:56:07 +0300 |
unc0rr |
Some cleanup here and there
|
file |
diff |
annotate
|
Sun, 04 Dec 2011 00:52:47 +0300 |
unc0rr |
- Give uLand more modularity
|
file |
diff |
annotate
|
Thu, 01 Dec 2011 18:02:27 +0400 |
unc0rr |
- Improve renderer a bit, disallow nested functions
|
file |
diff |
annotate
|
Thu, 01 Dec 2011 11:30:06 +0400 |
unc0rr |
Why 'And'? (help parser)
|
file |
diff |
annotate
|
Wed, 30 Nov 2011 23:16:44 +0100 |
Henek |
present somthing that could be taken as a structure
|
file |
diff |
annotate
|
Fri, 30 Dec 2011 13:54:39 +0400 |
unc0rr |
Start refactoring uGears. Breaks build.
|
file |
diff |
annotate
|