Mon, 12 Apr 2010 20:58:32 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 11 Apr 2010 01:04:54 +0000 |
nemo |
offset graves
|
file |
diff |
annotate
|
Sat, 10 Apr 2010 19:04:39 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Wed, 07 Apr 2010 16:03:21 +0000 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
|
file |
diff |
annotate
|
Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 04 Apr 2010 14:47:45 +0000 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
|
file |
diff |
annotate
|
Sat, 03 Apr 2010 06:52:26 +0000 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
|
file |
diff |
annotate
|
Fri, 02 Apr 2010 23:00:56 +0000 |
sheepluva |
* add some kind of SniperRifle training mission
|
file |
diff |
annotate
|
Fri, 02 Apr 2010 20:57:39 +0000 |
nemo |
GetRandom(0) is illegal
|
file |
diff |
annotate
|
Fri, 02 Apr 2010 20:49:23 +0000 |
palewolf |
Slightly different easing equations for bigexplosion
|
file |
diff |
annotate
|
Fri, 02 Apr 2010 16:04:37 +0000 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
|
file |
diff |
annotate
|
Fri, 02 Apr 2010 15:58:45 +0000 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
|
file |
diff |
annotate
|
Fri, 02 Apr 2010 15:41:39 +0000 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
|
file |
diff |
annotate
|
Fri, 02 Apr 2010 15:33:11 +0000 |
nemo |
Call modify damage on poison damage
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 09:04:42 +0000 |
sheepluva |
* make invul animations of different hogs run asynchronously
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 05:33:32 +0000 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
file |
diff |
annotate
|
Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 12:02:51 +0000 |
nemo |
another ban for gstLoser
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|