Wuzzy <Wuzzy2@mail.ru> [Tue, 07 May 2019 13:56:11 +0200] rev 14916
Fix incorrect handling of slow/precise volume change when it's not your turn
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 May 2019 13:15:00 +0200] rev 14915
hwengine: Add missing default binds for camera movement and team chat
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 May 2019 23:03:16 +0200] rev 14914
Pas2C: Fix path concatenation in uVideoRec
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 May 2019 22:43:35 +0200] rev 14913
Switch to SDL's mutex for critical section handling
alfadur [Mon, 06 May 2019 22:57:49 +0300] rev 14912
fix broken messages on lobby join
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 May 2019 21:33:48 +0200] rev 14911
Pas2C: Add a couple of missing symbols
unc0rr [Mon, 06 May 2019 21:20:56 +0200] rev 14910
Port code to pas2c dialect
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 May 2019 01:25:50 +0200] rev 14909
pagevideos: Prevent renaming video if file name prefix is already used
This prevents some issues and weirdnesses with losing the video thumbnail, etc.
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 May 2019 00:43:27 +0200] rev 14908
Move video thumbnails to VideoThumbnails/, fix video renaming not renaming the thumbnail as well
Wuzzy <Wuzzy2@mail.ru> [Sun, 05 May 2019 17:23:59 +0200] rev 14907
Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
This avoids sndFirstBlood being played for self-harm, for which this taunt is a bit odd.
Wuzzy <Wuzzy2@mail.ru> [Sun, 05 May 2019 16:57:37 +0200] rev 14906
Don't play "LeaveMeAlone" taunt if attacker hits same hog multiple times in same turn
Because weapons like cluster bomb could trigger it in a single turn otherwise.
The idea is the same hog must be hit across multiple turns.
Wuzzy <Wuzzy2@mail.ru> [Sun, 05 May 2019 15:24:19 +0200] rev 14905
Re-style QHeaderView colors