Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 20:28:42 +0300 |
unc0rr |
Move variables from uConsts to uVariables
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
|
file |
diff |
annotate
|
Sun, 14 Nov 2010 12:57:01 +0100 |
Palewolf |
Small animation on bullet impact
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 22:38:05 +0100 |
Palewolf |
Light trails for bullets
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 16:41:03 +0300 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
|
file |
diff |
annotate
|
Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
|
file |
diff |
annotate
|
Sun, 24 Oct 2010 22:00:36 +0200 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
|
file |
diff |
annotate
|
Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
|
file |
diff |
annotate
|
Sun, 26 Sep 2010 19:06:59 -0400 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
|
file |
diff |
annotate
|
Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
|
file |
diff |
annotate
|
Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Mon, 23 Aug 2010 00:54:56 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Sun, 22 Aug 2010 16:31:57 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Mon, 02 Aug 2010 01:07:51 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Mon, 02 Aug 2010 00:48:15 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
|
file |
diff |
annotate
|
Fri, 30 Jul 2010 18:20:42 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Wed, 14 Jul 2010 00:43:36 +0200 |
koda |
save the gl client state to get a nice 80% fps boost
|
file |
diff |
annotate
|
Sat, 03 Jul 2010 04:42:29 +0200 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
|
file |
diff |
annotate
|
Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
|
file |
diff |
annotate
|
Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
|
file |
diff |
annotate
|
Wed, 30 Jun 2010 22:20:52 +0200 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
|
file |
diff |
annotate
|
Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
file |
diff |
annotate
|
Tue, 29 Jun 2010 23:30:49 -0400 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
|
file |
diff |
annotate
|
Wed, 30 Jun 2010 03:26:15 +0200 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
|
file |
diff |
annotate
|
Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
file |
diff |
annotate
|
Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 07 May 2010 14:41:07 +0000 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
|
file |
diff |
annotate
|
Fri, 07 May 2010 06:29:46 +0000 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
|
file |
diff |
annotate
|
Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
|
file |
diff |
annotate
|
Tue, 04 May 2010 16:31:15 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 09 Apr 2010 00:01:53 +0000 |
palewolf |
Fix splashes for older graphics cards
|
file |
diff |
annotate
|
Fri, 02 Apr 2010 20:49:23 +0000 |
palewolf |
Slightly different easing equations for bigexplosion
|
file |
diff |
annotate
|
Fri, 02 Apr 2010 08:46:57 +0000 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
|
file |
diff |
annotate
|
Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 23:21:07 +0000 |
mbait |
Feather: sprites was moved to another layer
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 03:55:12 +0000 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 17:22:52 +0000 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 25 Mar 2010 02:02:53 +0000 |
nemo |
tweak kick in case of wrapping
|
file |
diff |
annotate
|
Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 14:59:08 +0000 |
nemo |
Trying to tweak kicks a bit
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 14:47:21 +0000 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
|
file |
diff |
annotate
|
Sat, 13 Mar 2010 14:30:41 +0000 |
nemo |
Palewolf adds droplets to his splashes
|
file |
diff |
annotate
|
Thu, 11 Mar 2010 17:56:26 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Wed, 10 Mar 2010 06:50:06 +0000 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
file |
diff |
annotate
|
Fri, 05 Mar 2010 17:32:13 +0000 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
|
file |
diff |
annotate
|
Tue, 23 Feb 2010 00:21:20 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 19 Feb 2010 00:51:37 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|