gameServer/HWProtoLobbyState.hs
2012-04-22 unc0rr Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
2011-12-29 unc0rr Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
2011-10-23 unc0rr Case-insensitive comparison of nicks
2011-09-27 unc0rr Introduce EngineInteraction module
2011-09-23 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-16 unc0rr - Allow 8 teams in game on 0.9.16-dev
2011-08-15 unc0rr Don't allow to join other protocol room using FOLLOW command (not tested)
2011-07-23 unc0rr Implement command for banning by ip and a command for bans list
2011-05-15 unc0rr On restart command close server socket and spawn new server, keep running until last client quits
2011-04-03 unc0rr Some polishing
2011-03-21 EJ Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-06 unc0rr - Write server config into .ini file on change
2011-03-05 unc0rr Fix build
2011-03-05 unc0rr Better support for 0.9.15
2011-03-03 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
2011-02-16 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
2011-02-15 unc0rr Fix for my last commit (which was all nonsense)
2011-02-08 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2011-02-06 unc0rr - Take into account hlint suggestions
2011-02-05 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
2011-02-03 unc0rr Stub for server restart command
2011-02-02 unc0rr - Implement BAN protocol command
2011-02-02 unc0rr Merge server refactor into default
2010-12-24 unc0rr Pass SCHEME before AMMO
2011-01-30 unc0rr Reimplement a bunch of administrator commands server_refactor
2011-01-30 unc0rr Reimplement KICK server_refactor
2011-01-30 unc0rr Reimplement FOLLOW server_refactor
2011-01-27 unc0rr Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
2011-01-26 unc0rr Send spectators info server_refactor
2011-01-26 unc0rr Send teams info on join server_refactor
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