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hedgewars/uVariables.pas
2011-11-12
Xeli
merge...i think
hedgeroid
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2011-11-10
nemo
Make mazes filter use same variable as template filter
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2011-11-06
nemo
Might as well make the air attack team coloured too
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2011-11-06
nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-05
nemo
Flatten flakes for halloween theme, based on feedback from sheepluva
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2011-11-03
nemo
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
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2011-10-31
nemo
oh, probably needs resetting here too
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2011-10-31
nemo
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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2011-10-28
koda
one dangerous merge
hedgeroid
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2011-10-22
nemo
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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2011-10-17
nemo
Riiight. Let's try this instead
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2011-10-09
nemo
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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2011-09-16
Xeli
merge
hedgeroid
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2011-09-15
sheepluva
fix and optimize kamikaze's png
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2011-09-12
nemo
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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