hedgewars/uVariables.pas
2011-11-12 Xeli merge...i think hedgeroid
2011-11-10 nemo Make mazes filter use same variable as template filter
2011-11-06 nemo Might as well make the air attack team coloured too
2011-11-06 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-05 nemo Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-03 nemo Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
2011-10-31 nemo oh, probably needs resetting here too
2011-10-31 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-28 koda one dangerous merge hedgeroid
2011-10-22 nemo Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
2011-10-17 nemo Riiight. Let's try this instead
2011-10-09 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-09-16 Xeli merge hedgeroid
2011-09-15 sheepluva fix and optimize kamikaze's png
2011-09-12 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
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