hedgewars/GSHandlers.inc
2011-11-11 nemo Update changelog, comment on possibly redundant lines in GSHandlers
2011-11-10 nemo Add more border checks
2011-11-06 nemo Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-04 sheepluva tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
2011-10-31 sheepluva Bee:
2011-10-20 nemo lolwut
2011-10-20 nemo Fix sticky mine/mine activation bug
2011-10-20 nemo Fix birdy flight bug
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-16 nemo Blend the outter side too
2011-10-13 nemo Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
2011-10-10 nemo tidier
2011-10-10 nemo Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
2011-10-10 nemo set followgear to cluster/melon/gascloud
2011-10-09 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-10-07 nemo This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-23 sheepluva rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-20 nemo Clear gstAnimation and reset Timer before entering death animation
2011-09-20 nemo revert prev - that was dumb. wrong gear.
2011-09-20 nemo Let's actually add the gstHHDeath check to the right line, shall we?
2011-09-20 nemo Check on active hedgehog death animation
2011-09-16 nemo clear HHJump on portaling
2011-09-16 nemo Requested a few times
2011-09-16 nemo 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
2011-09-16 nemo Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
2011-09-15 sheepluva moar sparkles :3
2011-09-15 sheepluva fix and optimize kamikaze's png
2011-09-14 sheepluva lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
2011-09-13 nemo fix for issue #238
2011-09-12 sheepluva nemo's molotov burst effect; with a slight color modification added
2011-09-12 sheepluva fix side-effects of nemo's bottle-turnin'
2011-09-12 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11 sheepluva smoke for molotov
2011-09-11 nemo make it more sekret
2011-09-11 nemo aaaallways, I want to beeee with you, and make belieeeeve with you
2011-09-10 sheepluva some portal love for deagle/etc shots
2011-09-10 sheepluva fix: let's use less random code for drawing the bullet trajectory
2011-09-10 sheepluva actual rope fix for hogs getting stuck on walls
2011-09-08 nemo Define 2 script callbacks to notify of hog vanishment
2011-09-08 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
2011-09-05 nemo check for turn over (infinite attack)
2011-09-04 nemo make pickhammer and blowtorch burn time for infinite attack mode
2011-09-03 nemo Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-09-03 nemo Just for fun. Flowers! Also, use a less blatant image in ammo menu.
2011-09-02 nemo that was just getting me into trouble
2011-09-02 nemo *sigh* I suppose I'd best avoid those trademarks...
2011-09-01 unc0rr Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
2011-08-31 nemo Avoid burning other hog's turn
2011-08-31 nemo Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
2011-08-31 nemo TARDIS bugfix
2011-08-31 nemo more proper implementation of TARDIS
2011-08-27 nemo Prevent flakes from drawing if they spawn in land
2011-08-27 nemo Avoid unsightly gaps in landbacktex
2011-08-27 nemo implement proper blending
2011-08-27 nemo Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-27 nemo Correctly check for failure to look up ammo, check for damaged mines
2011-08-25 sheepluva * partial rollback of changes to camera
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21 nemo hammer tweak
2011-08-21 nemo Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-20 nemo This really should have been a TPoint for consistency
2011-08-20 nemo Special case small radius gears to try and prevent repeated collisions.
2011-08-17 sheepluva portal: combating the space-detection issue.
2011-08-14 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 nemo Use same visual gear for health tags and hearts.
2011-08-14 nemo Seduction animation. New visual gear type.
2011-08-10 nemo exclude current hedgehog
2011-08-10 nemo Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
2011-08-07 nemo Experimental area-of-effect Seduction
2011-08-07 nemo disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
2011-08-07 nemo This should make bee/airstrikes play nicer with infinite attack mode
2011-08-04 nemo Fix crasher. thanks to dagni for the demo file that tracked it down.
2011-07-30 nemo kill off some speckles, crank up land gun output
2011-07-27 nemo skip splashes for flakes
2011-07-27 nemo unnecessary test removed, also merge
2011-07-27 nemo Deletion was a bad idea.
2011-07-16 nemo try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
2011-07-16 nemo Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
2011-07-12 unc0rr Somehow this line got lost somewhere
2011-07-08 nemo Add fudge factors for the collision check on portal exit
2011-07-03 nemo adjust test slightly
2011-07-03 nemo Add a little y kick if there is nothing under an active barrel.
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-07-02 sheepluva fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
2011-07-01 unc0rr Merge
2011-06-29 unc0rr merge
2011-06-29 nemo call onusedammo earlier for switcher
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-29 nemo match snow to visual gear
2011-06-30 unc0rr Fix formatting a bit
2011-06-30 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-29 unc0rr Check xx for LAND_WIDTH_MASK
2011-06-28 unc0rr - Allow snow to drop a bit outside the map, where it already is allowed to spawn
2011-06-27 nemo Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
2011-06-26 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-24 sheepluva Remove unused variable
2011-06-21 Henek remove theme.cfg from CMakeLists too
2011-06-11 nemo Should reduce rope skip fail and unrealistic rope drownings
2011-06-09 nemo fix splash
2011-06-04 nemo Nerf RC a bit
2011-05-29 unc0rr Tiny optimization
2011-05-28 nemo Fix bug that made me lose my tournament match
2011-05-02 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-04-27 koda fix some more warnings
2011-04-25 koda small trailing changes
2011-04-19 nemo oops
2011-04-17 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-17 nemo Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
2011-04-10 sheepluva grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-10 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-09 nemo Check for 0 health to avoid div by 0. spotted by mikade.
2011-04-07 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
2011-04-01 nemo workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
2011-03-29 sheepluva fix for Issue 207: To far left for Napalm (and other weapons)
2011-03-28 unc0rr - Use LastDamage in CheckHHDamage
2011-03-26 koda fix a couple of loose ends
2011-03-23 Colin Rice (clr_) I changed r. Still not a perfect fix.
2011-03-23 Colin Rice (clr_) Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
2011-03-23 nemo Fix endianness
2011-03-19 nemo Land sprayer tweaks, make land spray and mudball not end turn
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-16 Henek added GetCurAmmoType to lua
2011-03-02 nemo Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
2011-03-01 koda Happy 2011 :)
2011-02-27 nemo visual tweak to smoke
2011-02-27 nemo make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
2011-02-26 koda usound: added function for loops with fade in and out
2011-01-30 Henek fixed unlimeted fuel bug for rcplane
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-29 sheepluva bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
2011-01-28 sheepluva procedure for loading hats
2011-01-22 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-13 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-07 unc0rr Keep track of which hog's weapon does damage
2011-01-02 koda remove obsolete TrainingFlags code
2011-01-01 Palewolf Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
2011-01-01 Palewolf Flakes were updating the wrong coordinates when rqBlurryLand was on
2011-01-01 sheepluva fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
2011-01-01 sheepluva part #2
2011-01-01 sheepluva my attempt of "detach rope if the Land[] vanishes"
2010-12-31 sheepluva fixing Palewolf's if-merging-whoopsy there. should unbreak build
2010-12-31 sheepluva fix sticky rope issue
2010-12-31 sheepluva revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
2010-12-31 Palewolf Avoid drawing if there's a hog/object behind
2010-12-31 Palewolf Make flakes smaller by popular demand.
2010-12-31 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-30 Palewolf Snow blends into land, trys to fill the gaps
2010-12-30 sheepluva fix portal gun wrong color issue
2010-12-29 sheepluva have napalm strike bombs explode right over the target
2010-12-29 sheepluva fix parachute wall climbing bug
2010-12-29 Henek drill strike falling instead of exploding when exiting ground
2010-12-26 nemo add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
2010-12-26 Palewolf Turn off dust when drilling through air 0.9.15
2010-12-23 nemo Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
2010-12-23 nemo Try to be safer in my pixel checks
2010-12-23 nemo Tweak more wind values / densities
2010-12-23 nemo enable snow on Christmas theme
2010-12-23 nemo more tweaking land graphics due to snow
2010-12-22 nemo Visual tweaks for snow
2010-12-22 nemo raise Y start to cloud level
2010-12-22 nemo knock back y two to make snow pile up a bit less high
2010-12-22 nemo should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
2010-12-22 nemo more snow
2010-12-22 nemo minor visual tweaks to snow
2010-12-22 nemo minor position tweaks. hopefully checking array bounds correctly
2010-12-22 nemo A very very basic snow implementation
2010-12-22 Henek added density for gears used in gfMoreWind, needs alot of tweaking
2010-12-20 nemo FAIL - actually assign
2010-12-20 nemo Snowball weapon
2010-12-06 nemo try this mikade
2010-12-02 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-11-21 nemo detach rope if the Land[] vanishes
2010-11-21 nemo fix rope test
2010-11-21 nemo Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
2010-11-21 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-20 unc0rr no way
2010-11-18 nemo remove some more PHedgehog casts
2010-11-17 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-14 Palewolf Small animation on bullet impact
2010-11-14 nemo sorry bout that guys.
2010-11-13 Henek clean up and lua update, very minor
2010-11-13 nemo merge 0.9.14 back into trunk
2010-11-13 unc0rr merge
2010-11-13 Henek made napalm use napalmbombs instead of just dropping fire
2010-11-13 unc0rr Optimization fail fixed
2010-11-14 nemo 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
2010-11-13 nemo Apply wind while roping too (with the game flag set)
2010-11-13 unc0rr Apply 2610ad7c6d6c to branch too 0.9.14
2010-11-13 nemo tweak more wind mode
2010-11-13 koda merge
2010-11-12 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-12 Henek makes drill attack drills weaker and not affected by wind
2010-11-12 Henek fancy dust when the drill is drilling
2010-11-12 koda redo once again file updating, moving stuff around
2010-11-12 Palewolf Light trails for bullets
2010-11-12 nemo copypasta fail
2010-11-12 nemo off by 1 error in resurrector index
2010-11-12 nemo engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
2010-11-12 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12 nemo ok... combine a tick check with texture percentage check. this should be a lot less frequent
2010-11-12 nemo Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12 nemo Switch to Damage - Tag is already in use
2010-11-12 nemo remove floating point/rounding
2010-11-12 nemo only update flamethrower texture when the percentage changes
2010-11-12 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
2010-11-12 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-10 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-09 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
2010-11-07 koda remove last warnings from xcodeproj
2010-11-07 nemo fix stray offset in resurrector, make resurrector use time
2010-11-07 unc0rr Fix rev dec8aafc6414 (not tested)
2010-11-07 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
2010-11-07 unc0rr Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
2010-11-07 nemo Prevent escape
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-05 nemo This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
2010-11-03 sheepluva copypasta(TM) saves the day (nemo's bugfix part2)
2010-11-03 nemo clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
2010-11-02 sheepluva more portal tweaks (closer exit position, cake stuff, etc)
2010-11-01 sheepluva we had it with you intolerant portals\!
2010-10-31 sheepluva various portal tweaks, also: nemo's gear jiggling is back
2010-10-31 koda merge
2010-10-31 nemo Cancel out dX/dY to handle the invulnerability case
2010-10-31 nemo Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
2010-10-31 sheepluva potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
2010-10-31 nemo make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
2010-10-31 nemo Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
2010-10-31 koda add some phone rumbling to big explosions, airbomb and sinegun
2010-10-30 sheepluva Portal: don't port RCPlanes for now, they are too wide anyway :P
2010-10-30 Tobias Neumann Resurrector: respect modified Gear position for resurrection range circle
2010-10-30 Tobias Neumann Resurrector: Levitate hog + show cross
2010-10-30 Tobias Neumann Resurrector: Use zombie-hat for resurrected hogs
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