2011-11-11 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
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2011-11-10 |
nemo |
Add more border checks
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2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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2011-11-06 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
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2011-11-04 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
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2011-10-31 |
sheepluva |
Bee:
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2011-10-20 |
nemo |
lolwut
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2011-10-20 |
nemo |
Fix sticky mine/mine activation bug
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2011-10-20 |
nemo |
Fix birdy flight bug
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-10-16 |
nemo |
Blend the outter side too
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2011-10-13 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
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2011-10-10 |
nemo |
tidier
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2011-10-10 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
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2011-10-10 |
nemo |
set followgear to cluster/melon/gascloud
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2011-10-09 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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2011-10-07 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-23 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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2011-09-20 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
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2011-09-20 |
nemo |
revert prev - that was dumb. wrong gear.
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2011-09-20 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
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2011-09-20 |
nemo |
Check on active hedgehog death animation
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2011-09-16 |
nemo |
clear HHJump on portaling
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2011-09-16 |
nemo |
Requested a few times
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2011-09-16 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
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2011-09-16 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
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2011-09-15 |
sheepluva |
moar sparkles :3
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2011-09-15 |
sheepluva |
fix and optimize kamikaze's png
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2011-09-14 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
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2011-09-13 |
nemo |
fix for issue #238
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2011-09-12 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
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2011-09-12 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
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2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-11 |
sheepluva |
smoke for molotov
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2011-09-11 |
nemo |
make it more sekret
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2011-09-11 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
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2011-09-10 |
sheepluva |
some portal love for deagle/etc shots
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2011-09-10 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
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2011-09-10 |
sheepluva |
actual rope fix for hogs getting stuck on walls
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2011-09-08 |
nemo |
Define 2 script callbacks to notify of hog vanishment
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2011-09-08 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
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2011-09-05 |
nemo |
check for turn over (infinite attack)
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2011-09-04 |
nemo |
make pickhammer and blowtorch burn time for infinite attack mode
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2011-09-03 |
nemo |
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
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2011-09-03 |
nemo |
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
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2011-09-02 |
nemo |
that was just getting me into trouble
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2011-09-02 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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2011-09-01 |
unc0rr |
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
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2011-08-31 |
nemo |
Avoid burning other hog's turn
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2011-08-31 |
nemo |
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
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2011-08-31 |
nemo |
TARDIS bugfix
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-27 |
nemo |
Prevent flakes from drawing if they spawn in land
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2011-08-27 |
nemo |
Avoid unsightly gaps in landbacktex
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2011-08-27 |
nemo |
implement proper blending
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2011-08-27 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
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2011-08-27 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
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2011-08-25 |
sheepluva |
* partial rollback of changes to camera
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-21 |
nemo |
hammer tweak
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2011-08-21 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
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2011-08-20 |
nemo |
This really should have been a TPoint for consistency
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2011-08-20 |
nemo |
Special case small radius gears to try and prevent repeated collisions.
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2011-08-17 |
sheepluva |
portal: combating the space-detection issue.
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2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
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2011-08-14 |
nemo |
Seduction animation. New visual gear type.
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2011-08-10 |
nemo |
exclude current hedgehog
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2011-08-10 |
nemo |
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
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2011-08-07 |
nemo |
Experimental area-of-effect Seduction
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2011-08-07 |
nemo |
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
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2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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2011-08-04 |
nemo |
Fix crasher. thanks to dagni for the demo file that tracked it down.
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2011-07-30 |
nemo |
kill off some speckles, crank up land gun output
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2011-07-27 |
nemo |
skip splashes for flakes
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2011-07-27 |
nemo |
unnecessary test removed, also merge
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2011-07-27 |
nemo |
Deletion was a bad idea.
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2011-07-16 |
nemo |
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
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2011-07-16 |
nemo |
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
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2011-07-12 |
unc0rr |
Somehow this line got lost somewhere
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2011-07-08 |
nemo |
Add fudge factors for the collision check on portal exit
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2011-07-03 |
nemo |
adjust test slightly
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2011-07-03 |
nemo |
Add a little y kick if there is nothing under an active barrel.
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2011-07-03 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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2011-07-02 |
sheepluva |
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
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2011-07-01 |
unc0rr |
Merge
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2011-06-29 |
unc0rr |
merge
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2011-06-29 |
nemo |
call onusedammo earlier for switcher
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-06-29 |
nemo |
match snow to visual gear
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2011-06-30 |
unc0rr |
Fix formatting a bit
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2011-06-30 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
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2011-06-29 |
unc0rr |
Check xx for LAND_WIDTH_MASK
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2011-06-28 |
unc0rr |
- Allow snow to drop a bit outside the map, where it already is allowed to spawn
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2011-06-27 |
nemo |
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
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2011-06-26 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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2011-06-24 |
sheepluva |
Remove unused variable
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2011-06-21 |
Henek |
remove theme.cfg from CMakeLists too
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2011-06-11 |
nemo |
Should reduce rope skip fail and unrealistic rope drownings
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2011-06-09 |
nemo |
fix splash
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2011-06-04 |
nemo |
Nerf RC a bit
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2011-05-29 |
unc0rr |
Tiny optimization
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2011-05-28 |
nemo |
Fix bug that made me lose my tournament match
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-27 |
koda |
fix some more warnings
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2011-04-25 |
koda |
small trailing changes
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2011-04-19 |
nemo |
oops
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2011-04-17 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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2011-04-17 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
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2011-04-10 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
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2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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2011-04-09 |
nemo |
Check for 0 health to avoid div by 0. spotted by mikade.
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2011-04-07 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
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2011-04-01 |
nemo |
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
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2011-03-29 |
sheepluva |
fix for Issue 207: To far left for Napalm (and other weapons)
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2011-03-28 |
unc0rr |
- Use LastDamage in CheckHHDamage
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2011-03-26 |
koda |
fix a couple of loose ends
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2011-03-23 |
Colin Rice (clr_) |
I changed r. Still not a perfect fix.
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2011-03-23 |
Colin Rice (clr_) |
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
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2011-03-23 |
nemo |
Fix endianness
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2011-03-19 |
nemo |
Land sprayer tweaks, make land spray and mudball not end turn
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-16 |
Henek |
added GetCurAmmoType to lua
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2011-03-02 |
nemo |
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-27 |
nemo |
visual tweak to smoke
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2011-02-27 |
nemo |
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
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2011-02-26 |
koda |
usound: added function for loops with fade in and out
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2011-01-30 |
Henek |
fixed unlimeted fuel bug for rcplane
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2011-01-29 |
sheepluva |
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
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2011-01-28 |
sheepluva |
procedure for loading hats
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2011-01-22 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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2011-01-13 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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2011-01-07 |
unc0rr |
Keep track of which hog's weapon does damage
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2011-01-01 |
Palewolf |
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
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2011-01-01 |
Palewolf |
Flakes were updating the wrong coordinates when rqBlurryLand was on
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2011-01-01 |
sheepluva |
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
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2011-01-01 |
sheepluva |
part #2
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2011-01-01 |
sheepluva |
my attempt of "detach rope if the Land[] vanishes"
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2010-12-31 |
sheepluva |
fixing Palewolf's if-merging-whoopsy there. should unbreak build
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2010-12-31 |
sheepluva |
fix sticky rope issue
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2010-12-31 |
sheepluva |
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
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2010-12-31 |
Palewolf |
Avoid drawing if there's a hog/object behind
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2010-12-31 |
Palewolf |
Make flakes smaller by popular demand.
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-30 |
Palewolf |
Snow blends into land, trys to fill the gaps
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2010-12-30 |
sheepluva |
fix portal gun wrong color issue
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2010-12-29 |
sheepluva |
have napalm strike bombs explode right over the target
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2010-12-29 |
sheepluva |
fix parachute wall climbing bug
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2010-12-29 |
Henek |
drill strike falling instead of exploding when exiting ground
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2010-12-26 |
nemo |
add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
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2010-12-26 |
Palewolf |
Turn off dust when drilling through air
0.9.15
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2010-12-23 |
nemo |
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
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2010-12-23 |
nemo |
Try to be safer in my pixel checks
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2010-12-23 |
nemo |
Tweak more wind values / densities
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2010-12-23 |
nemo |
enable snow on Christmas theme
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2010-12-23 |
nemo |
more tweaking land graphics due to snow
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2010-12-22 |
nemo |
Visual tweaks for snow
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2010-12-22 |
nemo |
raise Y start to cloud level
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2010-12-22 |
nemo |
knock back y two to make snow pile up a bit less high
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2010-12-22 |
nemo |
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
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2010-12-22 |
nemo |
more snow
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2010-12-22 |
nemo |
minor visual tweaks to snow
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2010-12-22 |
nemo |
minor position tweaks. hopefully checking array bounds correctly
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2010-12-22 |
nemo |
A very very basic snow implementation
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2010-12-22 |
Henek |
added density for gears used in gfMoreWind, needs alot of tweaking
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2010-12-20 |
nemo |
FAIL - actually assign
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2010-12-20 |
nemo |
Snowball weapon
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2010-12-06 |
nemo |
try this mikade
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2010-12-02 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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2010-11-21 |
nemo |
detach rope if the Land[] vanishes
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2010-11-21 |
nemo |
fix rope test
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2010-11-21 |
nemo |
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
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2010-11-21 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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2010-11-20 |
unc0rr |
no way
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2010-11-18 |
nemo |
remove some more PHedgehog casts
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2010-11-17 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-14 |
nemo |
merge 0.9.14.1 to trunk
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2010-11-14 |
Palewolf |
Small animation on bullet impact
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2010-11-14 |
nemo |
sorry bout that guys.
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2010-11-13 |
Henek |
clean up and lua update, very minor
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2010-11-13 |
nemo |
merge 0.9.14 back into trunk
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2010-11-13 |
unc0rr |
merge
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2010-11-13 |
Henek |
made napalm use napalmbombs instead of just dropping fire
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2010-11-13 |
unc0rr |
Optimization fail fixed
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2010-11-14 |
nemo |
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
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2010-11-13 |
nemo |
Apply wind while roping too (with the game flag set)
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2010-11-13 |
unc0rr |
Apply 2610ad7c6d6c to branch too
0.9.14
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2010-11-13 |
nemo |
tweak more wind mode
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2010-11-13 |
koda |
merge
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2010-11-12 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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2010-11-12 |
Henek |
makes drill attack drills weaker and not affected by wind
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2010-11-12 |
Henek |
fancy dust when the drill is drilling
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2010-11-12 |
koda |
redo once again file updating, moving stuff around
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2010-11-12 |
Palewolf |
Light trails for bullets
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2010-11-12 |
nemo |
copypasta fail
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2010-11-12 |
nemo |
off by 1 error in resurrector index
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2010-11-12 |
nemo |
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
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2010-11-12 |
nemo |
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
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2010-11-12 |
nemo |
ok... combine a tick check with texture percentage check. this should be a lot less frequent
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2010-11-12 |
nemo |
Also switch saucer from updating every N ticks to updating as-needed.
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2010-11-12 |
nemo |
Switch to Damage - Tag is already in use
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2010-11-12 |
nemo |
remove floating point/rounding
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2010-11-12 |
nemo |
only update flamethrower texture when the percentage changes
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2010-11-12 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
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2010-11-12 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
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2010-11-12 |
koda |
drillstrike! might require the drill patch to improve behavior
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2010-11-10 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
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2010-11-09 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
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2010-11-07 |
koda |
remove last warnings from xcodeproj
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2010-11-07 |
nemo |
fix stray offset in resurrector, make resurrector use time
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2010-11-07 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
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2010-11-07 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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2010-11-07 |
unc0rr |
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
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2010-11-07 |
nemo |
Prevent escape
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2010-11-06 |
henek |
2 more variables to control water rise and health loss during sudden death.
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2010-11-05 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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2010-11-03 |
sheepluva |
copypasta(TM) saves the day (nemo's bugfix part2)
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2010-11-03 |
nemo |
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
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2010-11-02 |
sheepluva |
more portal tweaks (closer exit position, cake stuff, etc)
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2010-11-01 |
sheepluva |
we had it with you intolerant portals\!
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2010-10-31 |
sheepluva |
various portal tweaks, also: nemo's gear jiggling is back
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2010-10-31 |
koda |
merge
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2010-10-31 |
nemo |
Cancel out dX/dY to handle the invulnerability case
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2010-10-31 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
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2010-10-31 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
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2010-10-31 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
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2010-10-31 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
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2010-10-31 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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2010-10-30 |
sheepluva |
Portal: don't port RCPlanes for now, they are too wide anyway :P
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2010-10-30 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
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2010-10-30 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
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2010-10-30 |
Tobias Neumann |
Resurrector: Use zombie-hat for resurrected hogs
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