Fri, 16 Apr 2010 15:25:15 +0000 |
koda |
camera panning ftw
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Thu, 25 Mar 2010 23:01:50 +0000 |
koda |
reworked interaction of engine/frontend when closing
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Thu, 18 Mar 2010 02:18:50 +0000 |
koda |
add jump and backjump controls
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Sat, 13 Feb 2010 16:04:04 +0000 |
koda |
new menupage ingame for common actions
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Wed, 10 Feb 2010 22:00:49 +0000 |
koda |
add a new way to fetch version info from pascal to c
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Fri, 05 Feb 2010 00:43:56 +0000 |
koda |
touchinput works, invisible buttons added and initial support for chat
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Sat, 23 Jan 2010 21:57:24 +0000 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
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Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
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Fri, 15 Jan 2010 10:03:31 +0000 |
koda |
settings are applied to game launch
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Sun, 10 Jan 2010 00:52:20 +0000 |
koda |
initial support for engine protocol
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Thu, 07 Jan 2010 22:49:25 +0000 |
koda |
touch input: reset zoom, attack button
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Thu, 07 Jan 2010 19:50:40 +0000 |
koda |
additional modifications for touch input
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Thu, 07 Jan 2010 05:23:23 +0000 |
koda |
injection of custom code in SDL for iPhone in order to implement our frontend
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