hedgewars/uStore.pas
Mon, 06 Jul 2009 22:46:33 +0000 koda once again, trying to restore windows compatibility from nemo's experiments
Mon, 06 Jul 2009 11:37:03 +0000 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
Mon, 06 Jul 2009 00:39:32 +0000 koda -fix teleport sound when moving to wrong positions
Fri, 03 Jul 2009 23:45:07 +0000 koda reworked progress structure
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Sat, 13 Jun 2009 15:30:40 +0000 unc0rr Some work on zooming. Hedgewars are now unplayable.
Fri, 12 Jun 2009 00:39:36 +0000 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
Thu, 11 Jun 2009 15:57:51 +0000 unc0rr Patch by Smaxx:
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Tue, 02 Jun 2009 18:59:13 +0000 nemo A few FIXME flags for easy grepping
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Fri, 01 May 2009 11:58:22 +0000 unc0rr nemo's tweaks to bubbles
Thu, 30 Apr 2009 20:16:58 +0000 unc0rr Oops, remove debug stuff
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Mon, 13 Apr 2009 12:59:48 +0000 unc0rr - Fix training
Fri, 03 Apr 2009 16:33:33 +0000 unc0rr Patch by nemo:
Mon, 23 Mar 2009 21:09:34 +0000 unc0rr patch by koda:
Sun, 22 Mar 2009 21:03:59 +0000 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
Sun, 22 Mar 2009 17:39:12 +0000 unc0rr Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Wed, 18 Mar 2009 22:02:55 +0000 unc0rr - Fix warnings in frontend
Mon, 16 Mar 2009 14:43:15 +0000 unc0rr Don't use GLU
Sat, 07 Mar 2009 17:42:54 +0000 unc0rr - nemo's patch: some animations, zero probability for infinite weapons
Mon, 02 Mar 2009 21:13:07 +0000 unc0rr laser beam by nemo reworked a bit by me
Wed, 18 Feb 2009 16:35:03 +0000 unc0rr More reorganization
Wed, 18 Feb 2009 16:28:21 +0000 unc0rr Reorganize land texteure function in prepare to texture split
Sun, 18 Jan 2009 14:17:10 +0000 unc0rr Fallback to no hat when hat couldn't be loaded
Thu, 04 Dec 2008 21:14:03 +0000 unc0rr Don't call SDL_FreeSurface with null pointer
Mon, 27 Oct 2008 16:49:42 +0000 unc0rr Draw dark background under chat text
Sun, 28 Sep 2008 21:56:37 +0000 unc0rr - Hedgehog doesn't take off hat when shooting from shotgun
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