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hedgewars/uScript.pas
Wed, 29 Dec 2010 16:21:30 -0500
nemo
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
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Tue, 28 Dec 2010 19:32:21 -0500
nemo
return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
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Sat, 25 Dec 2010 21:35:40 -0500
nemo
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
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Wed, 22 Dec 2010 11:59:35 -0500
nemo
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
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Tue, 21 Dec 2010 02:17:45 +0100
Henek
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
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Thu, 16 Dec 2010 15:26:19 -0500
nemo
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
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Tue, 14 Dec 2010 20:41:33 -0500
nemo
add optional state parameter to hogsay
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