2010-12-01 |
koda |
un-break also the ios project
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2010-11-24 |
nemo |
move this call to where the game tick is actually incremented
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-01 |
koda |
also update health bars when one joins a netgame
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2010-10-31 |
koda |
fix issue 63 and draw health bars right away for savefiles
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2010-10-31 |
koda |
call initIPC for savefiles only on iOS
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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2010-09-25 |
koda |
have Saves restart net when loaded, also resumes music
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-05-16 |
koda |
unbreak stuff
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-02 |
smxx |
Engine:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-02-15 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-14 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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2009-10-24 |
koda |
more updates on touch input/control
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2009-09-16 |
unc0rr |
Optimize network traffic a bit:
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2009-01-19 |
unc0rr |
Unfuckup spectating
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2009-01-19 |
unc0rr |
Fix 'youll regret that' voicepack
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2009-01-08 |
unc0rr |
- Remove useless patch
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2009-01-08 |
unc0rr |
Oops, fix last patch
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2009-01-08 |
unc0rr |
Don't send empty packets when spectating (probably fixes queue error when spectating)
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2009-01-02 |
unc0rr |
Quick replay round to spectators until current move
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-05-08 |
unc0rr |
Fix handling '/skip' command during net game
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2008-05-07 |
unc0rr |
Fix bug with demos and saves after restoring round from save
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-01-20 |
unc0rr |
Oops, this is right fix for assert
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2007-12-02 |
unc0rr |
's' key to speed up demo playing
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2007-09-21 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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2007-05-24 |
unc0rr |
- Fix desert eagle
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2007-02-11 |
unc0rr |
AI thinks in separate thread
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2007-02-05 |
unc0rr |
Update copyright information
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-23 |
unc0rr |
- New Land Generator
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2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2006-11-27 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
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2006-10-12 |
unc0rr |
- Many small fixes
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2006-10-08 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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2006-10-05 |
unc0rr |
Relicense to GPL
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2006-09-26 |
unc0rr |
"Trusted" binds
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2006-09-24 |
unc0rr |
Ammo menu now works!
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2006-09-11 |
unc0rr |
- Many fixes to AI
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2006-08-17 |
unc0rr |
- Many small fixes in engine
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2006-08-12 |
unc0rr |
- Initialize translations earlier
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2006-08-11 |
unc0rr |
Small fixes for better FPC compatibility
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2006-07-27 |
unc0rr |
- Fix various bugs
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2006-07-16 |
unc0rr |
- New test map
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2006-07-08 |
unc0rr |
- Unicode support for team and hedgehogs names
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2006-06-29 |
unc0rr |
Basic save support in engine
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2005-12-28 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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2005-08-23 |
unc0rr |
- set svn:eol-style to native
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