hedgewars/uGame.pas
2010-12-01 koda un-break also the ios project
2010-11-24 nemo move this call to where the game tick is actually incremented
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-01 koda also update health bars when one joins a netgame
2010-10-31 koda fix issue 63 and draw health bars right away for savefiles
2010-10-31 koda call initIPC for savefiles only on iOS
2010-10-09 koda made the new menu toggable
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-25 koda have Saves restart net when loaded, also resumes music
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-05-16 koda unbreak stuff
2010-05-16 koda update sdl functions to latest revision
2010-05-02 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-15 smxx Engine:
2010-02-10 smxx Engine:
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2009-11-20 koda revamped file access and debug display
2009-11-14 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-24 koda more updates on touch input/control
2009-09-16 unc0rr Optimize network traffic a bit:
2009-01-19 unc0rr Unfuckup spectating
2009-01-19 unc0rr Fix 'youll regret that' voicepack
2009-01-08 unc0rr - Remove useless patch
2009-01-08 unc0rr Oops, fix last patch
2009-01-08 unc0rr Don't send empty packets when spectating (probably fixes queue error when spectating)
2009-01-02 unc0rr Quick replay round to spectators until current move
2008-07-07 unc0rr Update copyright headers a bit
2008-05-08 unc0rr Fix handling '/skip' command during net game
2008-05-07 unc0rr Fix bug with demos and saves after restoring round from save
2008-04-27 unc0rr Update copyright info in source files headers
2008-01-20 unc0rr Oops, this is right fix for assert
2007-12-02 unc0rr 's' key to speed up demo playing
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-05-24 unc0rr - Fix desert eagle
2007-02-11 unc0rr AI thinks in separate thread
2007-02-05 unc0rr Update copyright information
2007-01-27 unc0rr integer -> LongInt
2007-01-23 unc0rr - New Land Generator
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2006-11-27 unc0rr Pause support (mouse cursor is released when the game is paused)
2006-10-12 unc0rr - Many small fixes
2006-10-08 unc0rr Bots are in the same thread as game. Fixes FreePascal issues.
2006-10-05 unc0rr Relicense to GPL
2006-09-26 unc0rr "Trusted" binds
2006-09-24 unc0rr Ammo menu now works!
2006-09-11 unc0rr - Many fixes to AI
2006-08-17 unc0rr - Many small fixes in engine
2006-08-12 unc0rr - Initialize translations earlier
2006-08-11 unc0rr Small fixes for better FPC compatibility
2006-07-27 unc0rr - Fix various bugs
2006-07-16 unc0rr - New test map
2006-07-08 unc0rr - Unicode support for team and hedgehogs names
2006-06-29 unc0rr Basic save support in engine
2005-12-28 unc0rr With this patch the game doesn't crash when gaming by net
2005-08-23 unc0rr - set svn:eol-style to native
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