Fri, 07 Mar 2008 14:32:26 +0000 |
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- Your hedgehogs says you: "Yes, sir"
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Fri, 07 Mar 2008 14:10:13 +0000 |
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- Commit voice sounds by Stephen Alexander
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Mon, 25 Feb 2008 18:10:12 +0000 |
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Make high jump behaviour like in worms (back somersault)
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Tue, 05 Feb 2008 17:53:38 +0000 |
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- New command 'set weapon'
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Sat, 29 Sep 2007 16:39:21 +0000 |
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- Fix some warnings
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Sat, 22 Sep 2007 17:04:28 +0000 |
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- Training format change
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Fri, 21 Sep 2007 18:55:44 +0000 |
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Add CurrentHedgehog variable which simplifies code
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Sat, 14 Jul 2007 11:46:54 +0000 |
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Fix bug when hedgehog moves not right after it is kicked
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Sun, 08 Jul 2007 17:16:46 +0000 |
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- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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Tue, 03 Jul 2007 16:09:04 +0000 |
unc0rr |
- Introduce clans (teams with same color)
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Mon, 02 Jul 2007 16:21:07 +0000 |
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Fix some warnings
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Sun, 01 Jul 2007 11:02:47 +0000 |
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- Better randomness of placing hedgehogs on the land
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Sun, 17 Jun 2007 14:48:15 +0000 |
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- Get rid of ammoProp_AttackInFall and gstFalling
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Mon, 11 Jun 2007 15:52:32 +0000 |
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- Many fixes related to hh switcher
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Wed, 06 Jun 2007 21:27:12 +0000 |
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- Various small fixes
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Sun, 03 Jun 2007 17:21:57 +0000 |
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- Fix some bugs
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Sun, 27 May 2007 17:55:55 +0000 |
unc0rr |
Fix collision with current hedgehog
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Sat, 26 May 2007 20:47:36 +0000 |
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Teleported hedgehog picks up cases
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Sat, 26 May 2007 16:49:37 +0000 |
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Tags with current damage
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Thu, 24 May 2007 19:41:51 +0000 |
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Teleportation tool
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Thu, 24 May 2007 18:48:35 +0000 |
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- Fix desert eagle
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Tue, 22 May 2007 16:31:59 +0000 |
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- Fix bug with desert damaging current hedgehog
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Mon, 21 May 2007 18:07:25 +0000 |
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- Don't kick cases by moving hedgehog
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Mon, 14 May 2007 18:58:54 +0000 |
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Moving hedgehog could get another hedgehog moving forward
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Wed, 09 May 2007 20:32:41 +0000 |
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- Further work on new collisions implementation
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Fri, 04 May 2007 19:59:51 +0000 |
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Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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Sat, 17 Mar 2007 18:17:19 +0000 |
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- Get rid of operator := to have GPC support
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Sun, 11 Feb 2007 19:57:29 +0000 |
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Better AI behavior
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Sun, 11 Feb 2007 19:38:26 +0000 |
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Many small improvements
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Sat, 10 Feb 2007 13:14:41 +0000 |
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Disable cheat trick with hjump
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Sat, 10 Feb 2007 12:52:14 +0000 |
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Better construction tool
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Wed, 07 Feb 2007 21:36:55 +0000 |
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Construction tool
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Wed, 07 Feb 2007 17:27:32 +0000 |
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Airplane can fly from right to left
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Mon, 05 Feb 2007 20:26:13 +0000 |
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- Implement hack to let ammo stores work without needed assistance of frontend
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Mon, 05 Feb 2007 19:33:24 +0000 |
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Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
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integer -> LongInt
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Fri, 26 Jan 2007 22:36:21 +0000 |
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AI compiles, but doesn't work
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Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Sun, 17 Dec 2006 20:50:49 +0000 |
unc0rr |
Attack angle constraints
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Sun, 17 Dec 2006 18:40:04 +0000 |
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Now blow torch angle can be changed during blowing :)
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Sun, 17 Dec 2006 17:55:41 +0000 |
unc0rr |
First implementation of Blow Torch
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Thu, 14 Dec 2006 20:06:46 +0000 |
unc0rr |
Simplify hedgehogs physics code, make it better
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Sun, 10 Dec 2006 15:55:53 +0000 |
unc0rr |
- Implement ammo cases
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Wed, 29 Nov 2006 20:33:07 +0000 |
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Mine Strike weapon
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Tue, 28 Nov 2006 17:14:39 +0000 |
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- Pickhammer sound
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Thu, 23 Nov 2006 20:10:42 +0000 |
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- Health tags over drowned hedgehogs
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Sat, 28 Oct 2006 12:56:04 +0000 |
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Parachute
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Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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Sat, 16 Sep 2006 15:15:30 +0000 |
unc0rr |
Fix hedgehog physics %)
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Thu, 17 Aug 2006 13:54:18 +0000 |
unc0rr |
- Many small fixes in engine
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Fri, 11 Aug 2006 20:00:29 +0000 |
unc0rr |
Small fixes for better FPC compatibility
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Fri, 11 Aug 2006 16:17:50 +0000 |
unc0rr |
- Many type fixes
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Sat, 05 Aug 2006 20:57:36 +0000 |
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- Fixed compilation
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Sun, 23 Jul 2006 21:22:44 +0000 |
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- New fort
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Thu, 20 Jul 2006 20:11:32 +0000 |
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- Fixed bug with hedgehog under water using rope
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Sun, 16 Jul 2006 08:13:51 +0000 |
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- New test map
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Wed, 12 Jul 2006 15:39:58 +0000 |
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Cluster bomb
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Tue, 11 Jul 2006 21:04:05 +0000 |
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- New First Aid powerup
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Sat, 08 Jul 2006 21:40:03 +0000 |
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- Unicode support for team and hedgehogs names
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Mon, 03 Jul 2006 17:46:58 +0000 |
unc0rr |
- More smooth hedgehogs physics
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Fri, 23 Jun 2006 20:02:41 +0000 |
unc0rr |
- Many AI improvements
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Tue, 20 Jun 2006 21:21:31 +0000 |
unc0rr |
Collision-related stuff
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Sun, 05 Feb 2006 18:51:54 +0000 |
unc0rr |
No more hedgehogs hung in air
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Wed, 25 Jan 2006 19:45:39 +0000 |
unc0rr |
- Replaced water sprite
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Thu, 19 Jan 2006 21:12:20 +0000 |
unc0rr |
- Fixed bubble theme object
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Sun, 15 Jan 2006 14:14:12 +0000 |
unc0rr |
- Teams health bars sorting
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Thu, 12 Jan 2006 16:33:26 +0000 |
unc0rr |
Show team health bars, without sorting yet
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Mon, 09 Jan 2006 20:33:12 +0000 |
unc0rr |
- Fixed console behavior
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Sat, 07 Jan 2006 15:21:44 +0000 |
unc0rr |
- Increased FPS
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Thu, 05 Jan 2006 22:55:45 +0000 |
unc0rr |
Better Desert Eagle and Shotgun
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Thu, 05 Jan 2006 15:54:22 +0000 |
unc0rr |
- Properly get seed in net game
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Wed, 28 Dec 2005 22:18:11 +0000 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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Sun, 11 Sep 2005 21:02:11 +0000 |
unc0rr |
- Various fixes for ammo cases
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Sun, 11 Sep 2005 11:45:01 +0000 |
unc0rr |
- Minor code simplifying
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Thu, 25 Aug 2005 17:57:37 +0000 |
unc0rr |
Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
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Tue, 23 Aug 2005 16:17:53 +0000 |
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- set svn:eol-style to native
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Mon, 22 Aug 2005 13:35:41 +0000 |
unc0rr |
Add current sources.
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