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Mon, 31 Oct 2011 13:36:39 +0100
fix HideMission()
changeset
sheepluva [Mon, 31 Oct 2011 13:36:39 +0100] rev 6249
fix HideMission()
Mon, 31 Oct 2011 13:12:10 +0100
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
changeset
sheepluva [Mon, 31 Oct 2011 13:12:10 +0100] rev 6248
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
Mon, 31 Oct 2011 03:08:16 +0100
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
changeset
koda [Mon, 31 Oct 2011 03:08:16 +0100] rev 6247
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
Mon, 31 Oct 2011 01:44:32 +0100
just moving ios server stuff around
changeset
koda [Mon, 31 Oct 2011 01:44:32 +0100] rev 6246
just moving ios server stuff around
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