2013-03-03 |
Urbertar |
Fix DrawLine bug
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2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
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2012-12-25 |
koda |
update branch with default
webgl
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-07-10 |
Wolfgang Steffens |
Debug commit
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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2012-05-22 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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2012-05-14 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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2012-05-12 |
unc0rr |
pas2c stuff again
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-02 |
koda |
rename a few Draw* routines
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-02-18 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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2012-02-16 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
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2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-11 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
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2011-11-11 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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2011-11-10 |
nemo |
unsquash the rescaled clouds
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2011-08-14 |
koda |
smaller code cleanup
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2011-08-14 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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2011-08-14 |
unc0rr |
Use local scope global var instead
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2011-07-24 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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2011-06-12 |
nemo |
Skip droplets if plain splash is enabled, add a sanity check just in case.
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2011-03-01 |
koda |
Happy 2011 :)
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2010-12-03 |
nemo |
make Tint(longword) use RGBA
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2010-12-03 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
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2010-11-26 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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2010-11-20 |
unc0rr |
Introduce uGearsRender
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2010-11-18 |
unC0Rr |
Introduce uRender
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