hedgewars/uGearsList.pas
2015-04-03 nemo enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
2015-04-03 nemo give melon pieces a radius. is why they weren't bouncing.
2015-03-25 sheepluva only display cake timer if it is low
2015-03-25 sheepluva allow gear specific data (with gear type specific type). applied to cake
2015-03-15 nemo Allow rope tinting
2015-02-17 nemo avoid airmines too when spawning
2015-02-17 nemo bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
2015-02-16 nemo make mines submersible
2015-01-19 nemo inherit mines time div 4
2015-01-18 nemo Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18 nemo more tweakery
2015-01-18 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-17 nemo tweak a few params. still something wtf going on when on rope
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-12 nemo remove a not that somehow magically appeared in a prior commit.
2014-12-10 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-08 nemo skip a bunch of stuff not applicable to cleanup
2014-12-08 nemo HedgehogDamaged calls CurrentHedgehog
2014-12-08 nemo sheepluva is right
2014-12-08 nemo oh, probably need nil checks here too
2014-12-08 nemo meh. will persevere. DeleteGear can't call that much stuff...
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-04 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-11-30 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-19 sheepluva make gear ability to speak somewhat less ironic
2014-11-14 unc0rr - Comment out getrandom in addgear for hedgehog, causes preview-game desync
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-11-11 unc0rr Fix some stuff from coverity
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-02-09 unc0rr It compiles \o/
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda merge
2014-01-21 nemo This adds idle hog tinting. Active hog tinting still needed.
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-12-23 nemo more advbounce flagging
2013-12-23 nemo make punch usable with no gravity lua
2013-12-20 unC0Rr Fix warnings
2013-11-29 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-09-30 nemo move border back a bit from left/right bounds, bee tweak
2013-06-17 koda update with default webgl
2013-06-17 nemo Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-14 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2013-05-14 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-04-02 koda update webgl branch webgl
2013-03-27 koda merge correction, also what's with all those trailing whitespaces?
2013-03-26 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2013-03-17 nemo Add some flags for a few of the magic Land values
2013-02-10 nemo Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
2012-12-25 koda update branch with default webgl
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-10-14 nemo First pass at cleaver.
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