sheepluva [Tue, 18 Oct 2011 00:13:50 +0200] rev 6146
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
sheepluva [Tue, 18 Oct 2011 00:01:26 +0200] rev 6145
don't hoard empty friends/ignore-lists on the HDD
sheepluva [Mon, 17 Oct 2011 22:48:11 +0200] rev 6144
fix overlapping pixel in stormtrooper hat
sheepluva [Mon, 17 Oct 2011 20:40:15 +0200] rev 6143
fix outline of rcplane
nemo [Mon, 17 Oct 2011 14:05:34 -0400] rev 6142
never doing any graphics stuff when I can't test, again :(
nemo [Mon, 17 Oct 2011 14:00:15 -0400] rev 6141
:(
nemo [Mon, 17 Oct 2011 13:49:55 -0400] rev 6140
Not being able to test sucks :(
nemo [Mon, 17 Oct 2011 13:29:54 -0400] rev 6139
Riiight. Let's try this instead
nemo [Mon, 17 Oct 2011 13:03:39 -0400] rev 6138
tint RC plane with team colour. untested.
mikade [Mon, 17 Oct 2011 13:01:08 -0400] rev 6137
graphic for team coloured RC planes
nemo [Mon, 17 Oct 2011 12:09:04 -0400] rev 6136
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
nemo [Mon, 17 Oct 2011 11:21:08 -0400] rev 6135
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
sheepluva [Mon, 17 Oct 2011 02:07:58 +0200] rev 6134
add tiara hat
koda [Sun, 16 Oct 2011 21:21:43 +0200] rev 6133
missed a compiler option from previous merge
nemo [Sun, 16 Oct 2011 15:09:26 -0400] rev 6132
tweak. constrain to full opacity
koda [Sun, 16 Oct 2011 21:03:30 +0200] rev 6131
merge the changes applied to 0.9.16
nemo [Sun, 16 Oct 2011 11:45:46 -0400] rev 6130
Blend the outter side too
Florian Fabre [Fri, 14 Oct 2011 11:36:46 -0400] rev 6129
Hide focus outline on buttons.
nemo [Thu, 13 Oct 2011 13:50:41 -0400] rev 6128
oops
Guillaume Englert [Thu, 13 Oct 2011 11:15:07 -0400] rev 6127
Add SkyL/SkyR to avoid repeating the cave entrance
nemo [Wed, 12 Oct 2011 21:00:12 -0400] rev 6126
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
Guillaume Englert [Tue, 11 Oct 2011 10:44:27 -0400] rev 6125
another crystal, spray and landtex tweaks.
sheepluva [Tue, 11 Oct 2011 01:07:37 +0200] rev 6124
something for nemo to play around with
sheepluva [Tue, 11 Oct 2011 00:06:46 +0200] rev 6123
make slope calcs skip small gaps
nemo [Mon, 10 Oct 2011 16:36:35 -0400] rev 6122
tidier
nemo [Mon, 10 Oct 2011 16:23:08 -0400] rev 6121
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
nemo [Mon, 10 Oct 2011 15:45:19 -0400] rev 6120
set followgear to cluster/melon/gascloud
nemo [Mon, 10 Oct 2011 15:25:59 -0400] rev 6119
Make a few more things be impacted by explosions nearby
nemo [Mon, 10 Oct 2011 14:37:19 -0400] rev 6118
tweak (still a hack)
nemo [Mon, 10 Oct 2011 14:13:35 -0400] rev 6117
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
nemo [Sun, 09 Oct 2011 21:47:47 -0400] rev 6116
Aaaand another flag that used to be cleared here...
koda [Mon, 10 Oct 2011 02:50:01 +0200] rev 6115
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
nemo [Sun, 09 Oct 2011 20:03:04 -0400] rev 6114
expose border color to lua
nemo [Sun, 09 Oct 2011 19:48:13 -0400] rev 6113
oops
nemo [Sun, 09 Oct 2011 19:36:09 -0400] rev 6112
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo [Sat, 08 Oct 2011 23:36:52 -0400] rev 6111
Fix a few masks. The one that needed it the most was trophyrace.
nemo [Sat, 08 Oct 2011 22:52:51 -0400] rev 6110
add a couple more
koda [Sun, 09 Oct 2011 03:04:45 +0200] rev 6109
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
koda [Sun, 09 Oct 2011 01:45:12 +0200] rev 6108
refreshed the ipad interface with some white
koda [Sun, 09 Oct 2011 00:24:58 +0200] rev 6107
some code refactoring of the ios game config
koda [Sat, 08 Oct 2011 23:23:25 +0200] rev 6106
ooops
koda [Sat, 08 Oct 2011 22:51:01 +0200] rev 6105
move some config files
koda [Sat, 08 Oct 2011 22:44:32 +0200] rev 6104
create teams programmatically
koda [Sat, 08 Oct 2011 21:17:24 +0200] rev 6103
convert creation chamber functions to class methods
jose1711 [Sat, 08 Oct 2011 17:22:06 +0200] rev 6102
Updated Slovak translation
jose1711 [Sat, 08 Oct 2011 16:54:56 +0200] rev 6101
merge
koda [Sat, 08 Oct 2011 13:39:40 +0200] rev 6100
sed commands should be tested beforehand
nemo [Sat, 08 Oct 2011 02:05:22 -0400] rev 6099
Another flag that was relying on this routine to clear it...
nemo [Sat, 08 Oct 2011 01:27:43 -0400] rev 6098
tweak Y movement
nemo [Sat, 08 Oct 2011 00:34:41 -0400] rev 6097
Couple more, add back misplaced clearing of Land
nemo [Fri, 07 Oct 2011 23:57:14 -0400] rev 6096
Add landbacktex to a few maps, just to see how it looks.
koda [Sat, 08 Oct 2011 03:07:04 +0200] rev 6095
minor changes
koda [Sat, 08 Oct 2011 02:57:30 +0200] rev 6094
added iphone interface for missions/trainings page, setters/getters unlocked
koda [Sat, 08 Oct 2011 00:04:18 +0200] rev 6093
move out xib files from Resources to Classes
nemo [Fri, 07 Oct 2011 18:52:04 -0400] rev 6092
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
nemo [Fri, 07 Oct 2011 17:29:00 -0400] rev 6091
Move the crystals to sprays to reduce the regularity of the land texture
Guillaume Englert [Thu, 06 Oct 2011 14:54:55 -0400] rev 6090
Add Cave theme
koda [Thu, 06 Oct 2011 03:55:51 +0200] rev 6089
(a lot of) ooops
unc0rr [Thu, 06 Oct 2011 00:11:55 +0400] rev 6088
- Frontend: don't pass /script for missions
- Engine: try to load script for map (not tested)
unc0rr [Wed, 05 Oct 2011 22:57:42 +0400] rev 6087
Tiny cleanup