Mon, 01 Apr 2019 18:49:08 +0200 |
Wuzzy |
Fix right limit of piano placement in bounce world edge
|
file |
diff |
annotate
|
Wed, 13 Feb 2019 19:39:14 -0500 |
nemo |
give frozen hogs a break
|
file |
diff |
annotate
|
Fri, 18 Jan 2019 07:24:39 +0100 |
Wuzzy |
Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
|
file |
diff |
annotate
|
Wed, 16 Jan 2019 22:39:27 +0100 |
Wuzzy |
Update clan passive status when team died / got resurrected
|
file |
diff |
annotate
|
Mon, 14 Jan 2019 15:11:15 -0500 |
nemo |
just focus on the unsafe deletes in a hopefully branch-safe fashion
0.9.25
|
file |
diff |
annotate
|
Mon, 14 Jan 2019 15:01:43 -0500 |
nemo |
aaagh can't just move delete like that due to our RNG scrambling... reverting on branch. we'll just have to take our chances w/ the bad code
0.9.25
|
file |
diff |
annotate
|
Mon, 14 Jan 2019 04:30:31 +0100 |
Wuzzy |
Tweak bounce effects of some gears
|
file |
diff |
annotate
|
Mon, 14 Jan 2019 03:52:09 +0100 |
Wuzzy |
Remove a bunch of dead out-commented code
|
file |
diff |
annotate
|
Mon, 14 Jan 2019 02:48:36 +0100 |
Wuzzy |
Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
|
file |
diff |
annotate
|
Sun, 13 Jan 2019 18:07:04 +0100 |
Wuzzy |
Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
|
file |
diff |
annotate
|
Sun, 13 Jan 2019 17:49:29 +0100 |
Wuzzy |
Tweak height limit of air attack in bounce edge maps
|
file |
diff |
annotate
|
Sun, 13 Jan 2019 17:28:33 +0100 |
Wuzzy |
Disallow placement of piano beyond bounce world edge
|
file |
diff |
annotate
|
Sun, 13 Jan 2019 17:02:15 +0100 |
Wuzzy |
Deny air attack in bounce world edge if target is in "impossible" position
|
file |
diff |
annotate
|
Sat, 12 Jan 2019 23:26:33 +0100 |
Wuzzy |
Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
|
file |
diff |
annotate
|
Fri, 11 Jan 2019 08:51:11 -0500 |
nemo |
merge release branch
|
file |
diff |
annotate
|
Fri, 11 Jan 2019 08:45:11 -0500 |
nemo |
tabs to spaces
0.9.25
|
file |
diff |
annotate
|
Fri, 11 Jan 2019 08:42:15 -0500 |
nemo |
deletegear rearrangement applied to branch too. if this causes desyncs you're probably in a crashy state already
0.9.25
|
file |
diff |
annotate
|
Fri, 11 Jan 2019 08:08:28 -0500 |
nemo |
couple more use after frees for gear deletion.
|
file |
diff |
annotate
|
Thu, 03 Jan 2019 19:46:48 +0100 |
Wuzzy |
Fix bee targeting fail across wrap world edge
|
file |
diff |
annotate
|
Mon, 10 Dec 2018 02:30:14 +0100 |
Wuzzy |
Fix some King Mode bugs causing minions not always being properly killed
|
file |
diff |
annotate
|
Sat, 01 Dec 2018 23:39:49 +0100 |
Wuzzy |
Make sad Pas2C happy again (add missing parenthesis around a "not")
|
file |
diff |
annotate
|
Thu, 29 Nov 2018 20:09:01 +0100 |
Wuzzy |
Fix freezer failing to freeze gears with negative coordinate
|
file |
diff |
annotate
|
Thu, 29 Nov 2018 19:06:33 +0100 |
Wuzzy |
Do not call AddCI when air mine is frozen without creating land
|
file |
diff |
annotate
|
Thu, 29 Nov 2018 18:41:21 +0100 |
Wuzzy |
Frozen air mines: Don't erase land if gstNoGravity state is off
|
file |
diff |
annotate
|
Thu, 29 Nov 2018 17:13:09 +0100 |
Wuzzy |
Pixel-perfect removal of exploding frozen air mines
|
file |
diff |
annotate
|
Thu, 29 Nov 2018 10:56:06 -0500 |
nemo |
kill stray icicle pixel
|
file |
diff |
annotate
|
Thu, 29 Nov 2018 10:49:08 -0500 |
nemo |
fix bounds check, make out of bounds air mines fall since there's no land to check them into
|
file |
diff |
annotate
|
Thu, 29 Nov 2018 08:41:18 -0500 |
nemo |
Remove airmines on solid land too
|
file |
diff |
annotate
|
Thu, 29 Nov 2018 01:43:41 +0300 |
alfadur |
add frozen airmines to collision array to make them shovable by blowtorch
|
file |
diff |
annotate
|
Thu, 29 Nov 2018 01:34:58 +0300 |
alfadur |
😢
|
file |
diff |
annotate
|
Thu, 29 Nov 2018 01:23:14 +0300 |
alfadur |
make blowtorch hit moving gears
|
file |
diff |
annotate
|
Fri, 23 Nov 2018 21:38:34 -0500 |
nemo |
topY too
|
file |
diff |
annotate
|
Fri, 23 Nov 2018 16:20:55 -0500 |
nemo |
more uninitialised values
|
file |
diff |
annotate
|
Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
|
file |
diff |
annotate
|
Tue, 13 Nov 2018 08:11:31 +0300 |
alfadur |
reset airmine timer on stun recovery
|
file |
diff |
annotate
|
Tue, 13 Nov 2018 03:57:27 +0300 |
alfadur |
add sparkles to stunned airmines
|
file |
diff |
annotate
|
Tue, 13 Nov 2018 03:22:16 +0300 |
alfadur |
update kamikaze collision cache after portalling
|
file |
diff |
annotate
|
Tue, 13 Nov 2018 01:56:42 +0300 |
alfadur |
stun airmines on shove
|
file |
diff |
annotate
|
Sun, 11 Nov 2018 00:14:13 +0100 |
unc0rr |
Fix birdy appearance/disappearance animation
|
file |
diff |
annotate
|
Sat, 10 Nov 2018 21:15:42 +0100 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
|
file |
diff |
annotate
|
Sat, 03 Nov 2018 17:40:21 +0100 |
Wuzzy |
Fix portal color being switchable after losing control
|
file |
diff |
annotate
|
Fri, 02 Nov 2018 14:33:05 +0100 |
unC0Rr |
abs(hwRound()) is nonsense
|
file |
diff |
annotate
|
Fri, 02 Nov 2018 14:05:08 +0100 |
Wuzzy |
Fix ambigious abs in uGearsHandlersMess
|
file |
diff |
annotate
|
Fri, 02 Nov 2018 01:58:27 +0300 |
alfadur |
fix overflow check in airmine handling
|
file |
diff |
annotate
|
Thu, 01 Nov 2018 04:04:33 +0300 |
alfadur |
prevent minigun bullet land impacts from pushing hedgehogs
|
file |
diff |
annotate
|
Wed, 31 Oct 2018 13:08:56 +0100 |
Wuzzy |
Stop using dsUnknown, replace with concrete damage sources
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 19:50:01 +0200 |
Wuzzy |
New taunt: Runaway, when something is about to blow up near current hog
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 15:55:19 +0200 |
Wuzzy |
Add 7 new taunts
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 13:27:45 +0200 |
Wuzzy |
Add Grenade taunt when grenade close to hog is about to blow up
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 08:12:22 +0300 |
alfadur |
and finally make the bat hit moving gears for completeness
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 07:53:27 +0300 |
alfadur |
make whip hit moving gears
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 07:39:44 +0300 |
alfadur |
make kamikaze hit moving gears as well
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 07:20:07 +0300 |
alfadur |
make firepunch hit moving gears (airmines are not amused)
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 05:17:46 +0300 |
alfadur |
prevent firepunch from hitting the same gear multiple times
|
file |
diff |
annotate
|
Sat, 27 Oct 2018 00:01:53 +0200 |
Wuzzy |
Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 23:09:50 +0200 |
Wuzzy |
Fix resurrector handling turn time manually, use correct ammoprop instead
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 22:46:37 +0200 |
Wuzzy |
Fix seduction not stopping if hog took damage before attack was complete
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 15:55:48 +0200 |
Wuzzy |
Add sound for landspray
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 15:52:07 +0200 |
Wuzzy |
Add ice beam idle sound
|
file |
diff |
annotate
|
Fri, 26 Oct 2018 15:48:52 +0200 |
Wuzzy |
Add flamethrower sound
|
file |
diff |
annotate
|