Tue, 07 Jul 2020 00:17:05 +0200 |
Wuzzy |
Remove Vamp/Resurrect ammos in gfInvulnerable mode
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Mon, 07 Oct 2019 14:18:31 +0200 |
Wuzzy |
Make sure AI doesn't skip after collecting ammo. Fixes bug 796
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Tue, 27 Aug 2019 06:05:03 +0200 |
Wuzzy |
King Mode: Automatically select teleport in king placement phase
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Wed, 17 Jul 2019 00:33:55 +0200 |
Wuzzy |
Fix cursor not being disabled when teleporting hog into water
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Mon, 08 Jul 2019 21:44:26 +0200 |
Wuzzy |
King Mode: Fix king placement phase not working correctly with multiple teams in a clan
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Fri, 05 Oct 2018 20:20:09 +0200 |
Wuzzy |
Hide creeper from frontend, prevent addition of creeper ammo via ammo scheme
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Tue, 17 Jul 2018 19:44:29 +0200 |
Wuzzy |
Clarify the wording of a few checkFails messages
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Sun, 08 Jul 2018 02:06:08 +0200 |
Wuzzy |
Fix GetAmmo getting wrong ammo count
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Sun, 08 Jul 2018 01:30:13 +0200 |
Wuzzy |
New Lua API function: GetAmmo, to get ammo config
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Sat, 21 Oct 2017 23:03:52 +0200 |
Wuzzy |
Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
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Wed, 11 Oct 2017 20:16:00 +0200 |
Wuzzy |
Fix rope angle possible to go below 0° if having secondary weapon selected
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Sun, 08 Oct 2017 04:57:28 +0200 |
Wuzzy |
Fix team getting inf. ammo when stockpiling >= 100 ammo
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Thu, 05 Oct 2017 01:37:49 +0200 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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Tue, 04 Apr 2017 17:02:38 +0200 |
Wuzzy |
Lua callback: onUsedAmmo, after using up an ammo
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Mon, 09 May 2016 22:49:31 +0200 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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Thu, 04 Feb 2016 21:04:08 +0300 |
unc0rr |
Fix a crasher
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Sat, 29 Nov 2014 01:19:29 +0100 |
sheepluva |
fix some pas2c related issues
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Sat, 25 Oct 2014 11:29:45 -0400 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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Sat, 08 Feb 2014 16:29:34 +0400 |
unc0rr |
Implicit type casts to help pas2c
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Thu, 06 Feb 2014 22:03:53 +0100 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 04 Feb 2014 16:35:31 +0100 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Mon, 25 Nov 2013 10:12:18 +0100 |
sheepluva |
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
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Thu, 31 Oct 2013 10:46:52 -0400 |
nemo |
Prevent using SetAmmo to set amNothing to anything.
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Fri, 16 Aug 2013 13:43:08 +0400 |
unc0rr |
Preserve weapon settings in AddAmmo. Fixes issue 450.
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Thu, 16 May 2013 14:05:16 -0400 |
nemo |
bleah. sorry for spam. this reverts the first attempt in uAmmos
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Thu, 16 May 2013 14:02:33 -0400 |
nemo |
Yeah, this isn't safe either. Caused bug #629 - removing.
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Wed, 15 May 2013 23:33:38 -0400 |
nemo |
better way to do it that avoids screwing up angle bounds on single saucer
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Tue, 14 May 2013 08:57:30 -0400 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
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Wed, 25 Jul 2012 10:56:14 -0400 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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Thu, 05 Jul 2012 20:53:55 +0400 |
unc0rr |
Fix crash when hedgehog dies while switching from it
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Wed, 04 Jul 2012 10:56:42 -0400 |
nemo |
Allow script to set number of ammo in a crate. untested.
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Thu, 10 May 2012 11:29:18 +0400 |
unc0rr |
uAmmos.c now compiles (3 warnings though)
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Wed, 02 May 2012 10:53:13 +0100 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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Tue, 24 Apr 2012 23:50:40 +0400 |
unc0rr |
Get rid of overloaded functions in uAmmo
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Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
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Sun, 11 Mar 2012 20:12:31 -0400 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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Sat, 10 Mar 2012 16:10:38 -0500 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Sun, 05 Feb 2012 20:08:17 -0500 |
nemo |
unbreak ammo menu
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Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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Sat, 04 Feb 2012 16:22:46 +0100 |
Xeli |
Rewrote the Ammomenu:
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Wed, 07 Dec 2011 19:38:33 -0500 |
nemo |
oops. this is more efficient anyway.
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Wed, 07 Dec 2011 11:35:03 -0500 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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Wed, 30 Nov 2011 23:16:44 +0100 |
Henek |
present somthing that could be taken as a structure
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Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
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Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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Tue, 20 Sep 2011 16:00:20 -0400 |
nemo |
check for amNothing
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