2018-11-01 start a physics engine to try out this data oriented thing everyone seems to be talking about
alfadur [Thu, 01 Nov 2018 21:30:21 +0300] rev 14080
start a physics engine to try out this data oriented thing everyone seems to be talking about
2018-11-01 Fix too long Polish translation of fps
KoBeWi [Thu, 01 Nov 2018 12:09:29 +0100] rev 14079
Fix too long Polish translation of fps
2018-11-01 Enable CJK font when using any full/halfwith char (U+FF00 to U+FFEF)
Wuzzy <Wuzzy2@mail.ru> [Thu, 01 Nov 2018 09:17:51 +0100] rev 14078
Enable CJK font when using any full/halfwith char (U+FF00 to U+FFEF)
2018-11-01 Add missing translation in pl.lua
KoBeWi [Thu, 01 Nov 2018 08:39:22 +0100] rev 14077
Add missing translation in pl.lua
2018-11-01 prevent minigun bullet land impacts from pushing hedgehogs
alfadur [Thu, 01 Nov 2018 04:04:33 +0300] rev 14076
prevent minigun bullet land impacts from pushing hedgehogs
2018-11-01 update theme editor to use new land generator implementation
alfadur [Thu, 01 Nov 2018 03:38:13 +0300] rev 14075
update theme editor to use new land generator implementation
2018-11-01 Fix taunts playing too fast after a shot
Wuzzy <Wuzzy2@mail.ru> [Thu, 01 Nov 2018 01:07:26 +0100] rev 14074
Fix taunts playing too fast after a shot Fixes regression introduced by bf14c7c1be02
2018-10-31 merge
alfadur [Thu, 01 Nov 2018 02:55:22 +0300] rev 14073
merge
2018-10-31 Implement OutlinePoints for land generators, some ground work for template based landgen
unc0rr [Wed, 31 Oct 2018 23:36:05 +0100] rev 14072
Implement OutlinePoints for land generators, some ground work for template based landgen
2018-10-29 Use next_power_of_two() just like hedgewars engine does, expose original and real dimensions
unc0rr [Mon, 29 Oct 2018 23:06:18 +0100] rev 14071
Use next_power_of_two() just like hedgewars engine does, expose original and real dimensions
2018-10-31 add missions_ja.txt
alfadur [Wed, 31 Oct 2018 22:41:05 +0300] rev 14070
add missions_ja.txt
2018-10-31 check for teamgone before activating switcher
nemo [Wed, 31 Oct 2018 15:32:47 -0400] rev 14069
check for teamgone before activating switcher
2018-10-31 Fix various string errors in Lua locale files
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 18:41:02 +0100] rev 14068
Fix various string errors in Lua locale files - Wrong format symbol - Typos - Empty translations
2018-10-31 japanese translation fixes
alfadur [Wed, 31 Oct 2018 20:42:04 +0300] rev 14067
japanese translation fixes
2018-10-31 bump server dependencies
alfadur [Wed, 31 Oct 2018 19:18:53 +0300] rev 14066
bump server dependencies
2018-10-31 Fix critical Lua syntax errors in lt.lua
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 16:50:34 +0100] rev 14065
Fix critical Lua syntax errors in lt.lua
2018-10-31 Update Polish translation
KoBeWi [Wed, 31 Oct 2018 16:31:16 +0100] rev 14064
Update Polish translation
2018-10-31 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 14:33:43 +0100] rev 14063
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
2018-10-31 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 13:35:53 +0100] rev 14062
Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
2018-10-31 Stop using dsUnknown, replace with concrete damage sources
Wuzzy <Wuzzy2@mail.ru> [Wed, 31 Oct 2018 13:08:56 +0100] rev 14061
Stop using dsUnknown, replace with concrete damage sources
2018-10-30 Merge
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:57:57 +0100] rev 14060
Merge
2018-10-30 Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:51:01 +0100] rev 14059
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam Also fixes bug that if you attack a clan member not in your team, the attacker complains, not the victim!
2018-10-30 Play another voice as fallback if sndRevenge could not be found
Wuzzy <Wuzzy2@mail.ru> [Tue, 30 Oct 2018 23:08:43 +0100] rev 14058
Play another voice as fallback if sndRevenge could not be found
2018-10-28 Refactor fallback taunt code
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 14:08:13 +0100] rev 14057
Refactor fallback taunt code
2018-10-28 Add taunts: Leavemealone, Cutitout (when attacked many times)
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 04:21:13 +0100] rev 14056
Add taunts: Leavemealone, Cutitout (when attacked many times)
2018-10-28 Add revenge taunt
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 02:24:06 +0200] rev 14055
Add revenge taunt
2018-10-30 fix theme editor
alfadur [Tue, 30 Oct 2018 19:08:39 +0300] rev 14054
fix theme editor
2018-10-30 extract size struct for common usage
alfadur [Tue, 30 Oct 2018 19:05:52 +0300] rev 14053
extract size struct for common usage
2018-10-30 add circle filling to land2d
alfadur [Tue, 30 Oct 2018 05:55:58 +0300] rev 14052
add circle filling to land2d
2018-10-29 make theme editor render some random map lines
alfadur [Tue, 30 Oct 2018 02:14:00 +0300] rev 14051
make theme editor render some random map lines
2018-10-29 hide get_next back
alfadur [Mon, 29 Oct 2018 23:40:17 +0300] rev 14050
hide get_next back
2018-10-29 start a theme editor as an excuse to see land generator in action
alfadur [Mon, 29 Oct 2018 23:38:08 +0300] rev 14049
start a theme editor as an excuse to see land generator in action
2018-10-29 make useful stuff public
alfadur [Mon, 29 Oct 2018 23:29:03 +0300] rev 14048
make useful stuff public
2018-10-28 Start land generators implementation
unc0rr [Sun, 28 Oct 2018 23:24:04 +0100] rev 14047
Start land generators implementation
2018-10-28 Remove some dead code
unc0rr [Sun, 28 Oct 2018 23:09:35 +0100] rev 14046
Remove some dead code
2018-10-27 Play sndStupid on round draw instead of sndNutter
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:49:00 +0200] rev 14045
Play sndStupid on round draw instead of sndNutter
2018-10-27 Chance to play sndNutter if player sacrifices hog and misses
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:47:10 +0200] rev 14044
Chance to play sndNutter if player sacrifices hog and misses
2018-10-27 Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Oct 2018 00:24:27 +0200] rev 14043
Only play sndThisOneIsMine if crate drops close to hog
2018-10-27 Shorten some Ohdear/Solong sounds to match the death animation
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 21:51:57 +0200] rev 14042
Shorten some Ohdear/Solong sounds to match the death animation
2018-10-27 Don't play sndDrat or sndBugger on self-kill
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 20:31:31 +0200] rev 14041
Don't play sndDrat or sndBugger on self-kill
2018-10-27 New taunt: Runaway, when something is about to blow up near current hog
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 19:50:01 +0200] rev 14040
New taunt: Runaway, when something is about to blow up near current hog
2018-10-27 Use sndWatchThis for molotov attack
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 19:07:37 +0200] rev 14039
Use sndWatchThis for molotov attack
2018-10-27 Classic voice: Add Melon.ogg (copied from Watchthis.ogg)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 18:29:39 +0200] rev 14038
Classic voice: Add Melon.ogg (copied from Watchthis.ogg)
2018-10-27 Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 18:26:44 +0200] rev 14037
Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
2018-10-27 Add 3 taunts: Amazing, Brilliant, Excellent
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 17:17:01 +0200] rev 14036
Add 3 taunts: Amazing, Brilliant, Excellent Amazing: >= 3 kills Brilliant or Excellent: 2 kills
2018-10-27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:55:19 +0200] rev 14035
Add 7 new taunts New sounds: * Bugger, Drat: Hog damages self only * Thisoneismine: Crate drop * Whatthe: Something is going to blow up close to hog * Solong, Ohdear: Death * Gonnagetyou: Vow for revenge Fallback code is added for existing voicepacks Thisoneismine is not used in Robot because the text in this sound file is "Threat detected.", which does not make sense.
2018-10-27 Add missing Firepunch taunt for Classic voice (copied from Watchthis.ogg)
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:21:10 +0200] rev 14034
Add missing Firepunch taunt for Classic voice (copied from Watchthis.ogg)
2018-10-27 uStats: Fix DamageGiven being counted twice, fix self-damage msg never appearing
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 15:13:49 +0200] rev 14033
uStats: Fix DamageGiven being counted twice, fix self-damage msg never appearing
2018-10-27 Add Grenade taunt when grenade close to hog is about to blow up
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 13:27:45 +0200] rev 14032
Add Grenade taunt when grenade close to hog is about to blow up
2018-10-27 update changelog
alfadur [Sat, 27 Oct 2018 08:15:45 +0300] rev 14031
update changelog
2018-10-27 and finally make the bat hit moving gears for completeness
alfadur [Sat, 27 Oct 2018 08:12:22 +0300] rev 14030
and finally make the bat hit moving gears for completeness
2018-10-27 make whip hit moving gears
alfadur [Sat, 27 Oct 2018 07:53:27 +0300] rev 14029
make whip hit moving gears
2018-10-27 make kamikaze hit moving gears as well
alfadur [Sat, 27 Oct 2018 07:39:44 +0300] rev 14028
make kamikaze hit moving gears as well
2018-10-27 make firepunch hit moving gears (airmines are not amused)
alfadur [Sat, 27 Oct 2018 07:20:07 +0300] rev 14027
make firepunch hit moving gears (airmines are not amused)
2018-10-27 prevent firepunch from hitting the same gear multiple times
alfadur [Sat, 27 Oct 2018 05:17:46 +0300] rev 14026
prevent firepunch from hitting the same gear multiple times
2018-10-27 Draw mission panel behind ammo menu tooltip
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:36:25 +0200] rev 14025
Draw mission panel behind ammo menu tooltip This is noticable in Continental supplies.
2018-10-27 Tweak commenting in uWorld render routine
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:31:25 +0200] rev 14024
Tweak commenting in uWorld render routine
2018-10-27 Update changelog
alfadur [Sat, 27 Oct 2018 04:21:35 +0300] rev 14023
Update changelog
2018-10-27 No firepunch hit sound for sticky mines
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:17:05 +0200] rev 14022
No firepunch hit sound for sticky mines
2018-10-27 Add credits for shoryuken_hit.ogg
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 03:06:28 +0200] rev 14021
Add credits for shoryuken_hit.ogg
2018-10-27 Tweak firepunch sound that Wuzzy found
alfadur [Sat, 27 Oct 2018 03:58:01 +0300] rev 14020
Tweak firepunch sound that Wuzzy found
2018-10-26 Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Oct 2018 00:01:53 +0200] rev 14019
Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
2018-10-26 add some japanese tips as well
alfadur [Sat, 27 Oct 2018 00:17:43 +0300] rev 14018
add some japanese tips as well
2018-10-26 Fix resurrector handling turn time manually, use correct ammoprop instead
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Oct 2018 23:09:50 +0200] rev 14017
Fix resurrector handling turn time manually, use correct ammoprop instead This also fixes this bug: The clock turned gray while using resurrector, although the time actually counts down.
(0) -10000 -3000 -1000 -100 -64 +64 +100 +300 +1000 tip