alfadur [Fri, 24 Mar 2023 03:26:08 +0300] rev 15966
add back server TLS support
alfadur [Thu, 23 Mar 2023 23:41:26 +0300] rev 15965
add basic ECS benchmark
nemo [Thu, 23 Mar 2023 16:21:39 -0400] rev 15964
and this one
nemo [Thu, 23 Mar 2023 16:20:41 -0400] rev 15963
also these
nemo [Thu, 23 Mar 2023 16:13:04 -0400] rev 15962
switch server
sheepluva [Wed, 22 Mar 2023 20:42:48 +0100] rev 15961
This is yet another (empty) testing commit for the world to admire.
alfadur [Wed, 22 Mar 2023 18:53:00 +0300] rev 15960
add a client moderator flag just to commit something
sheepluva [Wed, 22 Mar 2023 09:54:30 +0100] rev 15959
This is an empty commit, for testing purposes.
unC0Rr [Fri, 10 Mar 2023 11:42:25 +0100] rev 15958
Fix water level, add medium template
alfadur [Thu, 16 Feb 2023 07:33:33 +0300] rev 15957
expand theme definition
unC0Rr [Wed, 15 Feb 2023 12:42:43 +0100] rev 15956
Format the code, apply clippy fixes
unC0Rr [Wed, 15 Feb 2023 12:36:24 +0100] rev 15955
Allow defining compatible edges for grid, add few more templates
unC0Rr [Tue, 14 Feb 2023 08:52:20 +0100] rev 15954
Some bug fixes, build fixes and code formatting
unC0Rr [Mon, 13 Feb 2023 17:02:08 +0100] rev 15953
Get wavefront collapse generator to work in engine
unC0Rr [Mon, 13 Feb 2023 12:31:30 +0100] rev 15952
Refactor mapgen to allow for easy switching between generators
unC0Rr [Mon, 13 Feb 2023 11:00:12 +0100] rev 15951
Refactor landgen package structure
unC0Rr [Mon, 13 Feb 2023 10:39:37 +0100] rev 15950
Extract tile loading into separate method
unC0Rr [Sun, 12 Feb 2023 15:10:10 +0100] rev 15949
Fix some bugs
unC0Rr [Sun, 12 Feb 2023 14:19:02 +0100] rev 15948
Fix several issues with transformations, more work on getting generated image
unC0Rr [Fri, 03 Feb 2023 15:59:18 +0100] rev 15947
Add WIP for generation of rules
unC0Rr [Fri, 03 Feb 2023 14:44:33 +0100] rev 15946
Rework how rules are defined, add transformations for tiles
unC0Rr [Thu, 02 Feb 2023 08:41:31 +0100] rev 15945
Add loading of tiles from png
unC0Rr [Wed, 01 Feb 2023 11:19:45 +0100] rev 15944
Fix mapgen
unC0Rr [Wed, 01 Feb 2023 10:58:45 +0100] rev 15943
Switch to Vec2D in wavefront algorithm
unC0Rr [Mon, 30 Jan 2023 15:50:14 +0100] rev 15942
Add basics of wavefront collapse algorithm
jpr [Fri, 27 Jan 2023 06:22:22 +0300] rev 15941
fix typo
alfadur [Sun, 22 Jan 2023 04:13:20 +0300] rev 15940
update credits
alfadur [Sun, 22 Jan 2023 03:53:09 +0300] rev 15939
update spanish engine translation
nemo [Fri, 20 Jan 2023 21:40:37 -0500] rev 15938
merge to trunk
nemo [Fri, 20 Jan 2023 21:39:53 -0500] rev 15937
forbid hiding already hidden hogs
Sergey Alirzaev <zl29ah@gmail.com> [Thu, 12 Jan 2023 22:15:24 +0100] rev 15936
Fixed a memory leak
unC0Rr [Wed, 04 Jan 2023 15:26:30 +0100] rev 15935
Fix fill points getting out of bounds when the map is mirrored
unC0Rr [Wed, 04 Jan 2023 11:56:58 +0100] rev 15934
Split generation and painting phases, paint by old engine, use template filters
unC0Rr [Wed, 04 Jan 2023 10:42:21 +0100] rev 15933
Use rust land generator in hwengine
unC0Rr [Wed, 04 Jan 2023 10:40:40 +0100] rev 15932
Update mapgen to take into account actual values for 'zero' and 'basic' colors
unC0Rr [Wed, 04 Jan 2023 10:37:12 +0100] rev 15931
Update lfprng for better distribution, make it conform 'rand' package traits
unC0Rr [Tue, 03 Jan 2023 12:05:59 +0100] rev 15930
Use LandPixels array allocate in hwengine-future library
unC0Rr [Mon, 02 Jan 2023 15:59:26 +0100] rev 15929
Introduce hwengine-future library, use Land allocated in it
unc0rr [Tue, 13 Dec 2022 21:21:55 +0100] rev 15928
Fix infinite loop in rendering of laser sight
unC0Rr [Fri, 09 Dec 2022 08:18:50 +0100] rev 15927
Optimize doStepSnowflake a bit, losing backwards compatibility
unC0Rr [Thu, 01 Dec 2022 14:23:48 +0100] rev 15926
Improve performance of CheckGearNear
unC0Rr [Wed, 30 Nov 2022 16:07:32 +0100] rev 15925
Optimize hwFloat multiplication a bit
S.D. [Tue, 29 Nov 2022 00:49:05 +0200] rev 15924
Don't enable GL_LINE_SMOOTH for AMD GPUs as a workround for lines and circles not being rendered correctly
unC0Rr [Tue, 15 Nov 2022 15:26:00 +0100] rev 15923
Fix camera move control in qmlfrontend
unC0Rr [Tue, 15 Nov 2022 15:25:37 +0100] rev 15922
Code formatting, enable c++17 for qmlfrontend
unC0Rr [Tue, 15 Nov 2022 14:27:22 +0100] rev 15921
Implement generation of c header from rust interface, adapt qmlfrontend
unc0rr [Sun, 13 Nov 2022 08:45:10 +0100] rev 15920
Adapt hwrunner to the changed API
unc0rr [Sat, 12 Nov 2022 21:12:14 +0100] rev 15919
Allow passing data_path from QML
unc0rr [Sat, 12 Nov 2022 15:40:20 +0100] rev 15918
Implement data path
Sergey Alirzaev <zl29ah@gmail.com> [Sat, 05 Nov 2022 17:48:45 +0100] rev 15917
GameServer: bump network dependency
unc0rr [Sun, 06 Nov 2022 17:27:28 +0100] rev 15916
Remove stray debugging
S.D. [Mon, 31 Oct 2022 02:11:37 +0200] rev 15915
Don't show chat messages from ignored users in the game (same as in the frontend), but still save them for the demo
S.D. [Sun, 30 Oct 2022 18:29:29 +0200] rev 15914
Fix commit a323e1954a6f, allow exiting Confirm state by keypress in addition to mousepress without aborting the ready timer
unc0rr [Fri, 28 Oct 2022 21:12:01 +0200] rev 15913
- Run engine and socket listener in parallel to avoid ping timeouts
- Update dependencies
nemo [Mon, 24 Oct 2022 10:07:35 -0400] rev 15912
merge branch
nemo [Mon, 24 Oct 2022 10:06:52 -0400] rev 15911
cfgdir needs a default value to avoid writing stubs to current path
nemo [Mon, 24 Oct 2022 10:02:06 -0400] rev 15910
bump version
S.D. [Sun, 16 Oct 2022 20:15:57 +0300] rev 15909
Make direct messages (/msg) look nicer for the next version clients
S.D. [Sun, 16 Oct 2022 13:14:16 +0300] rev 15908
Add Drawing mode, which allows drawing some graphics private to the members of a clan
S.D. [Thu, 06 Oct 2022 20:58:54 +0300] rev 15907
Don't abort ready timer if the game is in Confirm state