hedgewars/uGears.pas
Wed, 03 Nov 2010 12:28:44 -0400 nemo Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
Wed, 03 Nov 2010 16:29:17 +0100 koda health reset mode ftw (replaces gfmines)
Sun, 31 Oct 2010 18:04:21 +0100 koda merge
Sat, 30 Oct 2010 22:53:23 -0400 nemo Oops. Restore the check as well
Sat, 30 Oct 2010 21:48:47 -0400 nemo set hasGone to prevent resurrection.
Sun, 31 Oct 2010 18:04:02 +0100 koda add some phone rumbling to big explosions, airbomb and sinegun
Sat, 30 Oct 2010 21:57:54 +0200 Tobias Neumann Resurrector: respect modified Gear position for resurrection range circle
Fri, 29 Oct 2010 00:25:18 +0200 koda merge
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Wed, 27 Oct 2010 00:24:03 -0400 nemo merge
Tue, 26 Oct 2010 19:04:51 +0200 koda restore king mode
Wed, 27 Oct 2010 00:23:38 -0400 nemo make napalm strike a bit less irritating
Thu, 14 Oct 2010 22:01:33 +0200 koda less warning, no rotation glitch, more comments
Mon, 11 Oct 2010 20:34:21 +0200 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
Sun, 10 Oct 2010 23:41:24 -0400 nemo restore the delay between shots
Sun, 10 Oct 2010 22:18:38 -0400 nemo Skip "hurry" message if turn is 10s or less
Sun, 10 Oct 2010 21:14:58 -0400 nemo Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
Sun, 10 Oct 2010 20:16:17 -0400 nemo Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
Sun, 10 Oct 2010 16:51:40 -0400 nemo Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
Sun, 10 Oct 2010 12:53:16 -0400 nemo Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
Sun, 26 Sep 2010 16:28:04 -0400 nemo Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
Wed, 22 Sep 2010 21:53:29 +0200 smaxx Engine:
Fri, 10 Sep 2010 20:46:19 +0200 smaxx Engine:
Thu, 09 Sep 2010 14:16:44 -0400 nemo Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
Mon, 06 Sep 2010 16:23:47 -0400 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
Sun, 05 Sep 2010 11:26:17 -0400 nemo Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
Sun, 05 Sep 2010 00:48:07 +0200 burp gfAISurvival: fix issue when cpu cannot find new place to spawn
Wed, 01 Sep 2010 20:41:45 +0200 smaxx Engine:
Sun, 29 Aug 2010 16:48:20 +0200 burp Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
Thu, 26 Aug 2010 22:38:25 +0200 burp gfAISurvival/heResurrectable: respawn always with 100HP
Thu, 26 Aug 2010 14:46:30 +0100 tiyuri Fixes memory leak -Burp
Thu, 26 Aug 2010 14:02:48 +0100 tiyuri Add kill counter to Survival Mode -Burp
Wed, 25 Aug 2010 21:06:34 +0100 tiyuri Some survival mode changes by burp
Sat, 21 Aug 2010 22:54:43 +0200 burp SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
Sat, 21 Aug 2010 22:36:59 +0200 smaxx Engine:
Tue, 10 Aug 2010 21:57:33 +0200 burp * SpawnCustomCrateAt procedure + lua bindings
Sat, 07 Aug 2010 01:45:31 +0200 smaxx Engine:
Tue, 03 Aug 2010 15:13:32 +0200 smaxx Engine:
Tue, 03 Aug 2010 14:19:47 +0200 smaxx Engine:
Tue, 03 Aug 2010 01:33:20 +0200 smaxx Engine:
Tue, 03 Aug 2010 00:36:36 +0200 smaxx Engine:
Mon, 02 Aug 2010 18:19:55 +0200 smaxx Engine:
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Fri, 30 Jul 2010 18:20:42 +0200 smaxx Engine:
Thu, 29 Jul 2010 13:43:57 +0200 smaxx Engine:
Sun, 25 Jul 2010 17:30:19 +0200 koda shrink confirmation button, double tap resets zoom and centers hog
Sat, 03 Jul 2010 04:09:27 +0200 koda further code cleanup and less redundancy
Wed, 30 Jun 2010 12:55:33 +0200 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
Mon, 28 Jun 2010 09:33:10 +0200 sheepluva engine: apply weapon offset to charge animation
Wed, 16 Jun 2010 21:14:23 +0200 sheepluva correct cake sit-down animation so that it doesn't sit down in mid-air anymore
Sat, 05 Jun 2010 20:49:51 +0000 smxx Engine:
Sat, 05 Jun 2010 18:50:08 +0000 smxx Engine:
Fri, 28 May 2010 20:05:22 +0000 smxx Engine (Henek):
Fri, 28 May 2010 16:21:54 +0000 smxx Engine:
Sun, 23 May 2010 23:51:54 +0000 nemo Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
Wed, 19 May 2010 02:10:28 +0000 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
Tue, 18 May 2010 13:09:57 +0000 smxx Engine:
Mon, 17 May 2010 09:45:46 +0000 sheepluva portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
Mon, 17 May 2010 06:26:06 +0000 sheepluva remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
Mon, 17 May 2010 02:54:56 +0000 nemo Change to just set timer to 0
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