Mon, 02 Jan 2023 15:59:26 +0100 |
unC0Rr |
Introduce hwengine-future library, use Land allocated in it
transitional_engine
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Sun, 12 Jul 2020 01:27:27 +0300 |
alfadur |
add collision to land sentries
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Sun, 05 Jul 2020 18:37:29 +0300 |
alfadur |
fix hitorder dispatch
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Tue, 30 Jun 2020 02:18:54 +0300 |
alfadur |
downgrade sentries to miniguns
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Tue, 30 Jun 2020 00:58:24 +0300 |
alfadur |
add separate hit order for sentries
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Sun, 28 Jun 2020 20:34:06 +0300 |
alfadur |
refactor collision tests
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Wed, 24 Jun 2020 20:24:12 +0300 |
alfadur |
real collision fix
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Wed, 07 Aug 2019 00:54:42 +0300 |
alfadur |
fix check for static gears
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Tue, 06 Aug 2019 23:33:08 +0200 |
Wuzzy |
Restrict girder placement in other land objects, too
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Tue, 06 Aug 2019 23:47:02 +0300 |
alfadur |
disallow placing girders over airmines and moving hogs
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Tue, 06 Aug 2019 23:28:14 +0300 |
alfadur |
add helper to find if a spite intersects gears
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Wed, 09 Jan 2019 16:27:57 -0500 |
nemo |
fix incorrect mask set in r7b4643ff60ea - this causes ghost hog collisions and odd hog jumps on overlap with active hog
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Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Sat, 27 Oct 2018 07:20:07 +0300 |
alfadur |
make firepunch hit moving gears (airmines are not amused)
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Tue, 10 Jul 2018 18:35:31 +0200 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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