hedgewars/uSound.pas
2017-10-07 nemo extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
2017-09-30 sheepluva fix some fpc hints
2017-09-30 sheepluva fix copypasta fail that caused segfaults (esp. in pas2c)
2017-09-30 sheepluva workaround to fix pas2c mistyping a constant as bool
2017-04-08 Wuzzy Add sounds for rubberduck drop, destruction and water collision
2016-11-19 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-11-19 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
2016-10-15 sheepluva fix copypastafail (incorrect variable name) and whitespaces
2016-10-15 KoBeWi support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
2016-06-21 sheepluva remove experimental in-game credits code
2016-05-15 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
2016-04-29 sheepluva show credits only briefly
2016-04-29 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29 sheepluva music credits etc.
2016-04-28 sheepluva merge 3 new sound effects added by Wuzzy
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-23 sheepluva fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
2016-01-31 unc0rr Bye-bye TryDo
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-12 sheepluva use MIX_DEFAULT_FORMAT for sound
2016-01-12 sheepluva fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2015-11-10 sheepluva merge default sdl2transition
2015-10-30 antonc27 - Return of stereo sound for mobile! ios-revival
2015-09-02 sheepluva allow holding PRECISE key to switch portal ball colors in reverse order
2015-08-10 sheepluva more copyright fixes
2015-06-23 sheepluva fallback to Default voicepack if specified voicepack is not available
2014-11-17 sheepluva some whitespace fixes
2014-11-11 unc0rr Fix some stuff from coverity
2014-06-03 nemo theme configurable sudden death music. untested
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-29 koda add hog freeze sound
2013-05-29 nemo add ice beam sound
2013-05-28 nemo frozen hog impact. koda says he'll add the beam
2013-05-07 nemo oh right. and uSound. the main culprit.
2013-04-02 koda update webgl branch webgl
2013-03-06 unc0rr PhysFS-aware check for directory existence. Should fix issue 511.
2013-02-05 nemo Trying to prevent audio mute from endlessly spamming. Untested.
2013-01-26 koda update branch webgl
2013-01-10 martin_bede Fix tons of warnings
2012-12-25 koda update branch with default webgl
2012-12-04 Mitchell Kember Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
2012-12-02 unc0rr Fix check for file existance
2012-12-01 koda use High() to avoid future out of bounds in uSound
2012-12-01 nemo oups
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-21 koda updated branch webgl
2012-11-17 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-11 koda merge with latest default webgl
2012-11-08 nemo couple of nots
2012-11-06 nemo This should ensure zsm doesn't screw up locale, hopefully.
2012-11-06 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-07 koda parentheses for everyone webgl
2012-10-30 koda another stake at variable pre-initialisation - we lost preview logging in the course
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