2017-10-07 |
nemo |
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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2017-09-30 |
sheepluva |
fix some fpc hints
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2017-09-30 |
sheepluva |
fix copypasta fail that caused segfaults (esp. in pas2c)
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2017-09-30 |
sheepluva |
workaround to fix pas2c mistyping a constant as bool
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2017-04-08 |
Wuzzy |
Add sounds for rubberduck drop, destruction and water collision
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2016-11-19 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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2016-11-19 |
Wuzzy |
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
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2016-10-15 |
sheepluva |
fix copypastafail (incorrect variable name) and whitespaces
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2016-10-15 |
KoBeWi |
support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
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2016-06-21 |
sheepluva |
remove experimental in-game credits code
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2016-05-15 |
sheepluva |
drop SysUtils inclusion from 5 files where it is not needed anymore
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2016-04-29 |
sheepluva |
show credits only briefly
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2016-04-29 |
sheepluva |
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
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2016-04-29 |
sheepluva |
music credits etc.
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2016-04-28 |
sheepluva |
merge 3 new sound effects added by Wuzzy
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2016-04-13 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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2016-04-23 |
sheepluva |
fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-09 |
unc0rr |
SDLTry doesn't halt engine no more
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2016-01-12 |
sheepluva |
use MIX_DEFAULT_FORMAT for sound
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2016-01-12 |
sheepluva |
fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-10-30 |
antonc27 |
- Return of stereo sound for mobile!
ios-revival
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2015-09-02 |
sheepluva |
allow holding PRECISE key to switch portal ball colors in reverse order
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-06-23 |
sheepluva |
fallback to Default voicepack if specified voicepack is not available
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-06-03 |
nemo |
theme configurable sudden death music. untested
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-29 |
koda |
add hog freeze sound
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2013-05-29 |
nemo |
add ice beam sound
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2013-05-28 |
nemo |
frozen hog impact. koda says he'll add the beam
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2013-05-07 |
nemo |
oh right. and uSound. the main culprit.
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-06 |
unc0rr |
PhysFS-aware check for directory existence. Should fix issue 511.
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2013-02-05 |
nemo |
Trying to prevent audio mute from endlessly spamming. Untested.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-04 |
Mitchell Kember |
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
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2012-12-02 |
unc0rr |
Fix check for file existance
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2012-12-01 |
koda |
use High() to avoid future out of bounds in uSound
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2012-12-01 |
nemo |
oups
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-17 |
unc0rr |
Use (undocumented) Mix_LoadMUS_RW to load music
physfslayer
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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2012-11-11 |
koda |
merge with latest default
webgl
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2012-11-08 |
nemo |
couple of nots
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2012-11-06 |
nemo |
This should ensure zsm doesn't screw up locale, hopefully.
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2012-11-06 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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2012-11-07 |
koda |
parentheses for everyone
webgl
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2012-10-30 |
koda |
another stake at variable pre-initialisation - we lost preview logging in the course
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