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hedgewars/uGearsHandlersMess.pas
2013-12-01
nemo
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
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2013-11-30
sheepluva
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
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2013-11-29
sheepluva
whip: visual enhancements (hat'n'dust) as suggested by nemo
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2013-11-29
nemo
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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2013-11-20
nemo
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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2013-11-14
nemo
Make birdy fly away if hog gear is deleted.
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2013-11-09
nemo
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-10-21
nemo
avoid infinite loop
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2013-10-20
nemo
make landspray build across too
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2013-10-19
nemo
Prevent attacking yourself w/ plane from crashing
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2013-10-19
nemo
differentiate borders a bit
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2013-10-14
nemo
don't kill rope if not extended
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2013-10-13
nemo
make wrapping nicer when there's collision
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-10
nemo
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
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2013-10-03
nemo
couple more wrap calls. freezer still doesn't propagate properly. mostly due to
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2013-10-03
nemo
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
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2013-09-30
nemo
move border back a bit from left/right bounds, bee tweak
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2013-09-29
nemo
Make a few more gears honour world edge checks
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2013-09-29
nemo
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-09-28
nemo
was a bit hard to read
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2013-08-13
nemo
I'm guessing this takes care of issue #689
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2013-07-20
nemo
crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
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2013-07-18
nemo
oups. accidentally dropped health check
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2013-07-01
nemo
bug #668 + reorder conditions for kick slightly, to call the math last
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2013-06-27
nemo
Make add/delete consistent (this has bugged me for so long)
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2013-06-27
unc0rr
Merge
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2013-06-27
unc0rr
Refactoring: get rid of GSHandlers.inc
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