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hedgewars/uLandObjects.pas
2012-11-30
Joe Doyle (Ginto8)
Move global variables to units that use them
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2012-11-21
koda
updated branch
webgl
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2012-11-14
unc0rr
Engine loads fine with basic config
physfslayer
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14
unc0rr
Get rid of Pathz and UserPathz
physfslayer
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2012-08-31
sheepluva
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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2012-08-18
nemo
byte order
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2012-08-17
nemo
This union hasn't been needed for 5 years, and makes using other headers harder.
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2012-08-15
nemo
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
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2012-05-12
unc0rr
pas2c stuff again
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2012-05-11
unc0rr
sysutils -> SysUtils
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2012-05-11
unc0rr
Make pas2c happier with uSound
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2012-05-09
nemo
Reflects change in previous revision to uTypes
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2012-05-05
koda
adjust the scope of a few uSound variables and functions
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2012-05-02
koda
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02
koda
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01
koda
breaking news, we don't support typed consts anymore
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2012-02-17
koda
the most important commit of the year
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-27
nemo
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
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2011-12-03
unc0rr
No more nested functions in code
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2011-11-27
unc0rr
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-06
nemo
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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2011-11-06
nemo
Add missing grayscale conversions
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2011-11-06
nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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2011-11-05
nemo
Flatten flakes for halloween theme, based on feedback from sheepluva
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2011-10-09
nemo
oops
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2011-10-09
nemo
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
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2011-10-02
nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-09
nemo
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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