hedgewars/uAIAmmoTests.pas
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-21 koda updated branch webgl
2012-11-15 unc0rr Pretend AI knows how to use drill rocket (actually has no idea of drilling)
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-08 unc0rr Various tweaks to recent AI change
2012-10-29 unc0rr Improve TestSniperRifle a bit
2012-10-22 unc0rr - Fix desyncs triggered by AI
2012-10-22 unc0rr Check cake and air attack again if walked far from initial position (not tested)
2012-10-16 unc0rr Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
2012-10-13 unc0rr Fix crasher in TestCake
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-10-01 unc0rr - Fix warnings and hints
2012-09-27 unc0rr Fix some hints
2012-09-04 unc0rr Fix some warnings
2012-08-29 sheepluva remove a redundant assignment; whitespace fixes
2012-08-05 nemo no cake for youuuuu
2012-08-05 nemo oops
2012-08-04 nemo Fix kamikaze crasher. Handle overlapping hogs case.
2012-08-03 unc0rr TestKamikaze, needs polishing
2012-07-26 unc0rr Better prediction of cluster, melon, and whip
2012-07-25 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
2012-07-25 unc0rr Adjust firepunch and bat consts yet again
2012-07-24 unc0rr Prefer to bat enemy away dealing the same amount of damage
2012-07-21 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-18 unc0rr Start TestCake
2012-07-12 nemo Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
2012-07-07 nemo Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
2012-06-24 nemo Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
2012-06-09 unc0rr TestBaseballBat
2012-06-09 unc0rr - Adjust some consts so whip and firepunch work perfectly
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