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hedgewars/uAIAmmoTests.pas
2012-12-01
deepdog
GCI2012: Remove Structure Weapon Code
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2012-11-21
koda
updated branch
webgl
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2012-11-15
unc0rr
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-08
unc0rr
Various tweaks to recent AI change
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2012-10-29
unc0rr
Improve TestSniperRifle a bit
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2012-10-22
unc0rr
- Fix desyncs triggered by AI
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2012-10-22
unc0rr
Check cake and air attack again if walked far from initial position (not tested)
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2012-10-16
unc0rr
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
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2012-10-13
unc0rr
Fix crasher in TestCake
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2012-10-08
nemo
A bit more on the knife. Also add missing files to CMakeLists
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2012-10-01
unc0rr
- Fix warnings and hints
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2012-09-27
unc0rr
Fix some hints
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2012-09-04
unc0rr
Fix some warnings
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2012-08-29
sheepluva
remove a redundant assignment; whitespace fixes
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2012-08-05
nemo
no cake for youuuuu
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2012-08-05
nemo
oops
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2012-08-04
nemo
Fix kamikaze crasher. Handle overlapping hogs case.
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2012-08-03
unc0rr
TestKamikaze, needs polishing
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2012-07-26
unc0rr
Better prediction of cluster, melon, and whip
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2012-07-25
unc0rr
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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2012-07-25
unc0rr
Adjust firepunch and bat consts yet again
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2012-07-24
unc0rr
Prefer to bat enemy away dealing the same amount of damage
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2012-07-21
unc0rr
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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2012-07-18
unc0rr
Start TestCake
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2012-07-12
nemo
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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2012-07-07
nemo
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
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2012-06-24
nemo
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
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2012-06-09
unc0rr
TestBaseballBat
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2012-06-09
unc0rr
- Adjust some consts so whip and firepunch work perfectly
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