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hedgewars/uAIMisc.pas
Sun, 24 Jun 2012 22:37:44 +0400
unc0rr
Fix completely broken RateHammer
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Sat, 23 Jun 2012 23:04:06 -0400
nemo
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
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Sat, 09 Jun 2012 16:51:56 -0400
nemo
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
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Sat, 09 Jun 2012 21:31:26 +0400
unc0rr
- Adjust some consts so whip and firepunch work perfectly
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Sat, 09 Jun 2012 10:28:45 -0400
nemo
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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Fri, 01 Jun 2012 12:42:44 +0400
unc0rr
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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Thu, 31 May 2012 12:52:31 -0400
nemo
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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