Xeli [Fri, 16 Sep 2011 20:39:14 +0200] rev 5938
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
inu [Fri, 16 Sep 2011 15:03:29 -0400] rev 5937
pt update
Xeli [Fri, 16 Sep 2011 20:38:23 +0200] rev 5936
removed some commented lines
nemo [Fri, 16 Sep 2011 14:43:04 -0400] rev 5935
Requested a few times
Xeli [Fri, 16 Sep 2011 18:24:50 +0200] rev 5934
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
nemo [Fri, 16 Sep 2011 14:04:21 -0400] rev 5933
AI insists on using snowball for digging. Until that is prevented, remove snowball
Xeli [Fri, 16 Sep 2011 18:17:16 +0200] rev 5932
merge
unc0rr [Fri, 16 Sep 2011 19:55:11 +0400] rev 5931
- Allow 8 teams in game on 0.9.16-dev
- Move protocol version check from FOLLOW to JOIN_ROOM
nemo [Fri, 16 Sep 2011 10:29:09 -0400] rev 5930
Aaaaalllways!
Marco Bresciani [Fri, 16 Sep 2011 14:55:48 +0200] rev 5929
Italian translation
sheepluva [Fri, 16 Sep 2011 14:04:45 +0200] rev 5928
whoops, this line got lost in merging action
szczur [Fri, 16 Sep 2011 13:50:56 +0200] rev 5927
Polish translation updates
nemo [Thu, 15 Sep 2011 22:53:47 -0400] rev 5926
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo [Thu, 15 Sep 2011 22:33:55 -0400] rev 5925
Move options caption to box title. This frees up quite a bit of space at 800x600
nemo [Thu, 15 Sep 2011 20:39:04 -0400] rev 5924
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
mikade [Fri, 16 Sep 2011 01:45:41 +0200] rev 5923
check waterline
sheepluva [Fri, 16 Sep 2011 01:12:57 +0200] rev 5922
moar sparkles :3
nemo [Thu, 15 Sep 2011 18:54:16 -0400] rev 5921
Avoid hog repeating himself
Palewolf [Fri, 16 Sep 2011 00:32:53 +0200] rev 5920
Spanish translation
sheepluva [Fri, 16 Sep 2011 00:18:21 +0200] rev 5919
TestRectForObstacle: areas outside map borders are not passable
sheepluva [Thu, 15 Sep 2011 23:08:17 +0200] rev 5918
changeĀ²log
Henek [Thu, 15 Sep 2011 20:52:58 +0200] rev 5917
merge :(
sheepluva [Thu, 15 Sep 2011 19:20:13 +0200] rev 5916
fix back button location in post-game stats screen
Henek [Thu, 15 Sep 2011 20:51:43 +0200] rev 5915
updateing swedish translation
unc0rr [Thu, 15 Sep 2011 20:40:59 +0400] rev 5914
0.9.16 branch
sheepluva [Thu, 15 Sep 2011 17:19:49 +0200] rev 5913
fix and optimize kamikaze's png
sheepluva [Thu, 15 Sep 2011 10:11:38 +0200] rev 5912
screenshots: display a msg on failure and log causative error
sheepluva [Thu, 15 Sep 2011 09:19:56 +0200] rev 5911
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
I do not understand why getmem seems to need this, but well - feel free to explain.
sheepluva [Thu, 15 Sep 2011 03:17:23 +0200] rev 5910
cleaned up the screenshot procedure a little.
This does NOT fix the segfaults or invalid pointer operations that occur in there for me if I resize the window and then screenshot (does not always happen. usually in FreeMem() after the successful save though!
sheepluva [Thu, 15 Sep 2011 01:41:21 +0200] rev 5909
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
Randy would also like to have his original hat committed ( http://img535.imageshack.us/img535/6720/awag.png) - let me know what you think.