Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Thu, 21 Mar 2013 15:01:27 +0100 |
sheepluva |
don't poison the dead, it's not cool.
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Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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Sun, 03 Mar 2013 19:43:01 -0500 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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Sun, 24 Feb 2013 21:44:40 -0500 |
nemo |
Messing around w/ Freezer
icegun
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Mon, 03 Dec 2012 13:31:39 +0400 |
unc0rr |
Fix crashes and wtf behaviour introduced in r0b8beacff8a5
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Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 07 Nov 2012 15:37:02 -0500 |
nemo |
Make FindPlace more flexible on large maps.
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Wed, 07 Nov 2012 14:02:10 -0500 |
nemo |
LongInt Land width/height, mouse coords
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Fri, 26 Oct 2012 12:42:56 -0400 |
nemo |
issue #445 spin math
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Thu, 18 Oct 2012 14:04:24 -0400 |
nemo |
damn nots
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Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
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Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
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Sat, 29 Sep 2012 19:26:18 +0400 |
unc0rr |
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
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Wed, 29 Aug 2012 23:12:47 -0400 |
nemo |
preliminary creeper (not yet functional)
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Wed, 29 Aug 2012 11:48:10 -0400 |
nemo |
tiny (probably) optimisation
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Mon, 27 Aug 2012 16:52:50 -0400 |
nemo |
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
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Sat, 25 Aug 2012 18:35:59 -0400 |
nemo |
reducing this value is sufficient to ensure crates drop just below top border or a girder
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Sat, 25 Aug 2012 13:06:28 -0400 |
nemo |
Ensure crates can spawn just below the border on a bordered map.
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Fri, 24 Aug 2012 14:01:07 +0400 |
unc0rr |
Move rope code to separate unit
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Mon, 06 Aug 2012 10:18:57 -0400 |
nemo |
revert 3188794b9d87. does not do what I'd like.
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Sat, 04 Aug 2012 22:51:41 -0400 |
nemo |
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
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Tue, 24 Jul 2012 17:50:42 -0400 |
nemo |
Fix bee crasher, tweak splash values
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Fri, 20 Jul 2012 14:16:05 -0400 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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Sat, 14 Jul 2012 23:19:09 -0400 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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Mon, 09 Jul 2012 23:28:02 -0400 |
nemo |
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
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Sun, 08 Jul 2012 10:03:31 -0400 |
nemo |
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
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Sat, 23 Jun 2012 22:39:00 -0400 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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Wed, 06 Jun 2012 17:56:39 -0400 |
nemo |
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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Mon, 04 Jun 2012 08:11:47 -0400 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
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Sun, 03 Jun 2012 11:02:12 -0400 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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Fri, 18 May 2012 13:35:22 -0400 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
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Sat, 12 May 2012 22:13:56 +0400 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
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Fri, 11 May 2012 20:01:57 +0400 |
unc0rr |
Make pas2c happier with uSound
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Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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Wed, 02 May 2012 10:53:13 +0100 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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Sat, 14 Apr 2012 23:19:45 +0400 |
unc0rr |
Get rid of TGearsType to simplify pas2c
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Wed, 21 Mar 2012 00:05:46 -0400 |
nemo |
Try different splash sounds too
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Tue, 20 Mar 2012 01:30:54 -0400 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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Sun, 11 Mar 2012 18:28:32 -0400 |
nemo |
Add drowning to grenade too, try some little optimisations
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Sun, 11 Mar 2012 11:39:45 -0400 |
nemo |
bug #336
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 17 Jan 2012 09:20:16 -0500 |
nemo |
fix line endings
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sat, 31 Dec 2011 01:52:14 +0300 |
unc0rr |
Fix build
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Thu, 15 Dec 2011 12:57:26 -0500 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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Fri, 02 Dec 2011 15:03:27 +0400 |
unc0rr |
Some tiny optimizations
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Sun, 04 Dec 2011 00:52:47 +0300 |
unc0rr |
- Give uLand more modularity
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Fri, 30 Dec 2011 13:54:39 +0400 |
unc0rr |
Start refactoring uGears. Breaks build.
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