QTfrontend/hedgewars.qrc
2012-01-16 valnut GCI task: season greetings
2011-10-22 sheepluva BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
2011-10-06 koda (a lot of) ooops
2011-10-05 koda the retina infection keeps spreading...
2011-09-26 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-08-31 nemo Add buttons for tag team, bottom border, unbreak smoothing
2011-03-19 Henek some final work and buggfix for Tag Team, it is now playable
2010-11-22 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-21 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-21 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-13 nemo check in frontend flag for more wind mode
2010-11-12 koda exposing Henek's no wind flag
2010-11-05 nemo New title and campaign mode images
2010-11-03 koda health reset mode ftw (replaces gfmines)
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-09-14 smaxx Frontend:
2010-08-30 TheXception adds prettier after-game statistics page with more stats
2010-08-20 nemo Flag for AI survival mode
2010-04-03 nemo New game scheme option to turn off land objects
2010-03-27 smxx Engine:
2010-03-24 smxx Frontend:
2010-03-22 smxx Engine:
2010-03-01 smxx Frontend:
2010-03-01 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-25 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2010-02-22 smxx Frontend:
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-03 smxx Frontend:
2010-02-01 smxx Frontend:
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