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QTfrontend/hedgewars.qrc
2012-01-16
valnut
GCI task: season greetings
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2011-10-22
sheepluva
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
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2011-10-06
koda
(a lot of) ooops
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2011-10-05
koda
the retina infection keeps spreading...
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2011-09-26
sheepluva
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
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2011-08-31
nemo
Add buttons for tag team, bottom border, unbreak smoothing
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2011-03-19
Henek
some final work and buggfix for Tag Team, it is now playable
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2010-11-22
Henek
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
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2010-11-21
Henek
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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2010-11-21
nemo
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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2010-11-13
nemo
check in frontend flag for more wind mode
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2010-11-12
koda
exposing Henek's no wind flag
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2010-11-05
nemo
New title and campaign mode images
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2010-11-03
koda
health reset mode ftw (replaces gfmines)
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2010-10-10
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-09-14
smaxx
Frontend:
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2010-08-30
TheXception
adds prettier after-game statistics page with more stats
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2010-08-20
nemo
Flag for AI survival mode
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2010-04-03
nemo
New game scheme option to turn off land objects
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2010-03-27
smxx
Engine:
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2010-03-24
smxx
Frontend:
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2010-03-22
smxx
Engine:
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2010-03-01
smxx
Frontend:
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2010-03-01
nemo
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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2010-02-28
nemo
Flag the sharing of ammo between clan teams.
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2010-02-25
nemo
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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2010-02-22
smxx
Frontend:
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2010-02-08
nemo
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-03
smxx
Frontend:
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2010-02-01
smxx
Frontend:
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