Sun, 10 Jan 2016 00:45:13 +0300 |
unc0rr |
SDLTry doesn't halt engine no more
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Tue, 17 Nov 2015 16:34:20 +0100 |
antonc27 |
- Removed SDLTry from call to SDL_GL_SetSwapInterval
ios-revival
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Tue, 17 Nov 2015 15:30:36 +0100 |
antonc27 |
- Workaround for problems with SDL_GL_SetSwapInterval on iOS
ios-revival
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Fri, 13 Nov 2015 23:46:19 +0100 |
sheepluva |
set engine window icon in sdl2
sdl2transition
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Wed, 11 Nov 2015 21:59:06 +0100 |
sheepluva |
add pchar casts to make pas2c happy
sdl2transition
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Tue, 10 Nov 2015 20:43:13 +0100 |
sheepluva |
merge default
sdl2transition
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Tue, 10 Nov 2015 17:45:14 +0100 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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Thu, 10 Sep 2015 18:22:52 +0200 |
sheepluva |
merge branch ios-revival into default
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Mon, 10 Aug 2015 22:50:34 +0200 |
antonc27 |
- Actually fix for rendering on iOS ]:->
ios-revival
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Sun, 09 Aug 2015 15:38:00 +0200 |
antonc27 |
- Resolves problem with wrong path to chef hat on iOS
ios-revival
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Sat, 08 Aug 2015 21:42:41 +0200 |
antonc27 |
- Another fix for uRender.pas
ios-revival
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Tue, 24 Mar 2015 16:52:35 +0100 |
sheepluva |
rendering tweaks cont.
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Tue, 24 Mar 2015 12:48:55 +0100 |
sheepluva |
rendering tweaks/cleanup cont.
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Sat, 03 Jan 2015 00:28:33 +0300 |
unc0rr |
Fix crash in case of critical image missing
0.9.21
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Mon, 08 Dec 2014 21:57:06 +0100 |
sheepluva |
make sure view limits are updated at start of game
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Mon, 08 Dec 2014 17:43:27 +0100 |
sheepluva |
clean up fonts
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Fri, 05 Dec 2014 02:19:30 +0100 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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Sat, 22 Nov 2014 10:22:07 -0500 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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Mon, 17 Nov 2014 15:25:24 +0100 |
sheepluva |
some whitespace fixes
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Sat, 25 Oct 2014 11:29:45 -0400 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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Sun, 15 Jun 2014 13:42:34 +0200 |
sheepluva |
fix videorec build
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Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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Sat, 14 Jun 2014 02:25:49 +0200 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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Wed, 11 Jun 2014 12:55:24 +0200 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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Tue, 10 Jun 2014 23:21:22 +0200 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
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Mon, 09 Jun 2014 23:32:26 +0200 |
sheepluva |
small hat loading tweak
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