2010-12-07 |
nemo |
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
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2010-12-06 |
nemo |
try this mikade
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2010-12-03 |
nemo |
make Tint(longword) use RGBA
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2010-11-26 |
nemo |
corrected steps
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2010-11-26 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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2010-11-18 |
unC0Rr |
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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2010-11-17 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-14 |
Palewolf |
Small animation on bullet impact
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2010-11-12 |
Palewolf |
Light trails for bullets
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2010-11-07 |
unc0rr |
Don't use operator /=
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2010-11-07 |
unc0rr |
Remove more int64 casts
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2010-11-06 |
unc0rr |
Prevent vgtFlake's rotation angle to grow too high in its absolute value
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2010-10-31 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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2010-10-25 |
sheepluva |
SmokeTrace: animation got aborted before last animation frame was displayed
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2010-10-24 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-09-26 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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2010-08-24 |
smaxx |
Engine:
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2010-08-22 |
smaxx |
Engine:
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2010-08-01 |
smaxx |
Engine:
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2010-08-01 |
smaxx |
Engine:
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2010-08-01 |
nemo |
Let's try this instead.
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2010-07-30 |
smaxx |
Engine:
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2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-06-30 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
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2010-06-30 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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2010-06-30 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
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2010-06-29 |
sheepluva |
explosions: cache rounded X,Y values
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2010-06-29 |
nemo |
Optimise vgtSmokeTrace/vgtEvilTrace handler
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2010-05-16 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
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2010-05-11 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
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2010-05-07 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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2010-05-07 |
sheepluva |
some file that tried to escape...
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