2010-12-20 |
nemo |
Snowball weapon
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2010-12-06 |
nemo |
try this mikade
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2010-12-02 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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2010-11-21 |
nemo |
detach rope if the Land[] vanishes
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2010-11-21 |
nemo |
fix rope test
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2010-11-21 |
nemo |
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
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2010-11-21 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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2010-11-20 |
unc0rr |
no way
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2010-11-18 |
nemo |
remove some more PHedgehog casts
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2010-11-17 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-14 |
nemo |
merge 0.9.14.1 to trunk
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2010-11-14 |
Palewolf |
Small animation on bullet impact
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2010-11-14 |
nemo |
sorry bout that guys.
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2010-11-13 |
Henek |
clean up and lua update, very minor
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2010-11-13 |
nemo |
merge 0.9.14 back into trunk
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2010-11-13 |
unc0rr |
merge
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2010-11-13 |
Henek |
made napalm use napalmbombs instead of just dropping fire
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2010-11-13 |
unc0rr |
Optimization fail fixed
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2010-11-14 |
nemo |
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
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2010-11-13 |
nemo |
Apply wind while roping too (with the game flag set)
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2010-11-13 |
unc0rr |
Apply 2610ad7c6d6c to branch too
0.9.14
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2010-11-13 |
nemo |
tweak more wind mode
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2010-11-13 |
koda |
merge
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2010-11-12 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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2010-11-12 |
Henek |
makes drill attack drills weaker and not affected by wind
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2010-11-12 |
Henek |
fancy dust when the drill is drilling
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2010-11-12 |
koda |
redo once again file updating, moving stuff around
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2010-11-12 |
Palewolf |
Light trails for bullets
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2010-11-12 |
nemo |
copypasta fail
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2010-11-12 |
nemo |
off by 1 error in resurrector index
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2010-11-12 |
nemo |
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
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2010-11-12 |
nemo |
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
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2010-11-12 |
nemo |
ok... combine a tick check with texture percentage check. this should be a lot less frequent
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2010-11-12 |
nemo |
Also switch saucer from updating every N ticks to updating as-needed.
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2010-11-12 |
nemo |
Switch to Damage - Tag is already in use
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2010-11-12 |
nemo |
remove floating point/rounding
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2010-11-12 |
nemo |
only update flamethrower texture when the percentage changes
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2010-11-12 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
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2010-11-12 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
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2010-11-12 |
koda |
drillstrike! might require the drill patch to improve behavior
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2010-11-10 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
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2010-11-09 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
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2010-11-07 |
koda |
remove last warnings from xcodeproj
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2010-11-07 |
nemo |
fix stray offset in resurrector, make resurrector use time
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2010-11-07 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
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2010-11-07 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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2010-11-07 |
unc0rr |
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
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2010-11-07 |
nemo |
Prevent escape
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2010-11-06 |
henek |
2 more variables to control water rise and health loss during sudden death.
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2010-11-05 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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2010-11-03 |
sheepluva |
copypasta(TM) saves the day (nemo's bugfix part2)
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2010-11-03 |
nemo |
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
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2010-11-02 |
sheepluva |
more portal tweaks (closer exit position, cake stuff, etc)
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2010-11-01 |
sheepluva |
we had it with you intolerant portals\!
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2010-10-31 |
sheepluva |
various portal tweaks, also: nemo's gear jiggling is back
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2010-10-31 |
koda |
merge
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2010-10-31 |
nemo |
Cancel out dX/dY to handle the invulnerability case
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2010-10-31 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
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2010-10-31 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
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2010-10-31 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
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