hedgewars/GSHandlers.inc
2010-12-20 nemo Snowball weapon
2010-12-06 nemo try this mikade
2010-12-02 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-11-21 nemo detach rope if the Land[] vanishes
2010-11-21 nemo fix rope test
2010-11-21 nemo Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
2010-11-21 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-20 unc0rr no way
2010-11-18 nemo remove some more PHedgehog casts
2010-11-17 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-14 Palewolf Small animation on bullet impact
2010-11-14 nemo sorry bout that guys.
2010-11-13 Henek clean up and lua update, very minor
2010-11-13 nemo merge 0.9.14 back into trunk
2010-11-13 unc0rr merge
2010-11-13 Henek made napalm use napalmbombs instead of just dropping fire
2010-11-13 unc0rr Optimization fail fixed
2010-11-14 nemo 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
2010-11-13 nemo Apply wind while roping too (with the game flag set)
2010-11-13 unc0rr Apply 2610ad7c6d6c to branch too 0.9.14
2010-11-13 nemo tweak more wind mode
2010-11-13 koda merge
2010-11-12 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-12 Henek makes drill attack drills weaker and not affected by wind
2010-11-12 Henek fancy dust when the drill is drilling
2010-11-12 koda redo once again file updating, moving stuff around
2010-11-12 Palewolf Light trails for bullets
2010-11-12 nemo copypasta fail
2010-11-12 nemo off by 1 error in resurrector index
2010-11-12 nemo engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
2010-11-12 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12 nemo ok... combine a tick check with texture percentage check. this should be a lot less frequent
2010-11-12 nemo Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12 nemo Switch to Damage - Tag is already in use
2010-11-12 nemo remove floating point/rounding
2010-11-12 nemo only update flamethrower texture when the percentage changes
2010-11-12 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
2010-11-12 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-10 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-09 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
2010-11-07 koda remove last warnings from xcodeproj
2010-11-07 nemo fix stray offset in resurrector, make resurrector use time
2010-11-07 unc0rr Fix rev dec8aafc6414 (not tested)
2010-11-07 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
2010-11-07 unc0rr Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
2010-11-07 nemo Prevent escape
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-05 nemo This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
2010-11-03 sheepluva copypasta(TM) saves the day (nemo's bugfix part2)
2010-11-03 nemo clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
2010-11-02 sheepluva more portal tweaks (closer exit position, cake stuff, etc)
2010-11-01 sheepluva we had it with you intolerant portals\!
2010-10-31 sheepluva various portal tweaks, also: nemo's gear jiggling is back
2010-10-31 koda merge
2010-10-31 nemo Cancel out dX/dY to handle the invulnerability case
2010-10-31 nemo Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
2010-10-31 sheepluva potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
2010-10-31 nemo make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
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