2018-11-23 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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2018-10-27 |
alfadur |
make firepunch hit moving gears (airmines are not amused)
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2018-07-10 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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2018-07-10 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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2018-03-11 |
alfadur |
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2016-03-03 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2015-09-10 |
sheepluva |
small code cleanup
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2014-12-08 |
nemo |
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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2014-11-25 |
nemo |
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-02 |
sheepluva |
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
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2013-12-01 |
nemo |
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
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2013-11-22 |
nemo |
gear deletion called inappropriately.
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2013-11-20 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-07-01 |
nemo |
bug #668 + reorder conditions for kick slightly, to call the math last
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2013-06-27 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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2013-06-18 |
koda |
BOM, pas2c only support ASCII
webgl
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2013-06-23 |
nemo |
poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-22 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-17 |
nemo |
Add some flags for a few of the magic Land values
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2012-10-18 |
nemo |
damn nots
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2012-10-15 |
nemo |
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-08-05 |
nemo |
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
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2012-06-27 |
nemo |
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
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2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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2012-06-24 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
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2012-06-23 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-30 |
unc0rr |
Fix build
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-04 |
sheepluva |
I hope this helps...
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2011-10-10 |
sheepluva |
something for nemo to play around with
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2011-10-10 |
sheepluva |
make slope calcs skip small gaps
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-15 |
sheepluva |
TestRectForObstacle: areas outside map borders are not passable
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2011-09-14 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
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2011-09-10 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
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2011-09-09 |
sheepluva |
move hedgehogs out of walls
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2011-09-03 |
nemo |
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
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2011-08-15 |
unc0rr |
Why so suspicious?
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2011-08-15 |
nemo |
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
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2011-08-15 |
nemo |
bump up max collision to 1024 entries
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2011-06-22 |
nemo |
This can afford to be a bit larger. Does not impact performance.
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2011-03-01 |
koda |
Happy 2011 :)
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2010-12-31 |
sheepluva |
fix sticky rope issue
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2010-12-26 |
nemo |
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
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2010-12-26 |
nemo |
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
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2010-11-21 |
unc0rr |
uDebug
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-03 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
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2010-07-02 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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2010-07-01 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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2010-06-26 |
sheepluva |
portal / slope detection:
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2010-05-17 |
nemo |
Skip collision on X for barrels that aren't knocked over
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2010-05-17 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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2010-05-04 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
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2010-05-03 |
sheepluva |
allow kicking of barrels
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2010-05-03 |
sheepluva |
tweak land angle detection/portal a bit
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-04-12 |
unc0rr |
nemo's patch + ropes ammo scheme hack
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2008-12-04 |
unc0rr |
More stable blowtorch:
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2008-11-21 |
unc0rr |
- Some reformatting
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-06-01 |
unc0rr |
Don't let jumping hedgehog to move others
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2008-05-06 |
unc0rr |
Double increase collision array size
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-04-21 |
unc0rr |
- Fix too long delay between shotgun and deagle shots
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2008-04-13 |
unc0rr |
Fix broken logic for the new parachute feature
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2008-04-12 |
unc0rr |
Remove tailing spaces in some places
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2007-06-17 |
unc0rr |
- Get rid of ammoProp_AttackInFall and gstFalling
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2007-06-06 |
unc0rr |
- Various small fixes
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2007-06-04 |
unc0rr |
- Fix some stupid bugs in collisions detecting code
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2007-05-24 |
unc0rr |
- Fix some collision bugs
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2007-05-21 |
unc0rr |
- Don't kick cases by moving hedgehog
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2007-05-18 |
unc0rr |
Fix firepunch regression
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2007-05-14 |
unc0rr |
Moving hedgehog could get another hedgehog moving forward
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2007-05-09 |
unc0rr |
- Further work on new collisions implementation
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2007-05-04 |
unc0rr |
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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2007-05-02 |
unc0rr |
Fix collision info artifacts in Land array when two objects intersect
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2007-03-17 |
unc0rr |
- Get rid of operator := to have GPC support
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2007-02-05 |
unc0rr |
Update copyright information
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2006-10-05 |
unc0rr |
Relicense to GPL
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2006-08-11 |
unc0rr |
- Many type fixes
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2006-07-08 |
unc0rr |
- Unicode support for team and hedgehogs names
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2006-06-23 |
unc0rr |
- Many AI improvements
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2006-06-20 |
unc0rr |
Collision-related stuff
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2006-06-14 |
unc0rr |
- Start AI rewrite
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2006-02-05 |
unc0rr |
No more hedgehogs hung in air
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2006-02-01 |
unc0rr |
- Fixed compiling .)
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