Tue, 24 Aug 2010 17:03:44 +0200 | smaxx | Engine: | file | diff | annotate |
Sat, 31 Jul 2010 11:24:53 +0200 | koda | remove trailing spaces from end of line | file | diff | annotate |
Wed, 14 Jul 2010 00:43:36 +0200 | koda | save the gl client state to get a nice 80% fps boost | file | diff | annotate |
Wed, 30 Jun 2010 14:52:48 +0200 | koda | partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode) | file | diff | annotate |
Sun, 20 Jun 2010 19:31:15 -0400 | nemo | This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off. | file | diff | annotate |
Sun, 20 Jun 2010 18:26:49 -0400 | nemo | Remove redundant test, add some temp variables to speed up the expensive CheckLand | file | diff | annotate |
Fri, 18 Jun 2010 14:26:04 -0400 | nemo | rename flags | file | diff | annotate |