2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-27 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-17 |
koda |
really update with default
webgl
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2013-06-13 |
koda |
merge cmake_pascal branch in default
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2013-06-09 |
koda |
update with default
webgl
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2013-06-08 |
nemo |
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
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2013-06-05 |
sheepluva |
fixed all engine compilation hints and notes (that I could see)
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-28 |
nemo |
< 256 is "thawing"
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2013-05-01 |
nemo |
this is fairer
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2013-04-21 |
nemo |
yep. I did forget to put this back
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2013-04-21 |
nemo |
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-19 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
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2013-03-07 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
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2013-03-06 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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2013-03-05 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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2013-02-26 |
nemo |
forgot this loop
icegun
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2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
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2013-01-26 |
koda |
update branch
webgl
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2013-01-02 |
koda |
also have uTouch follow the new NewTurn policy
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2013-01-01 |
nemo |
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
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2012-12-29 |
dag10 |
GCI2012: Advanced Keyboard Configuration
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2012-12-25 |
koda |
update branch with default
webgl
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-18 |
nemo |
oops
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-06 |
unc0rr |
Don't zero TeamHealth, only show empty health bar
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2012-11-06 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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2012-10-27 |
koda |
minor macro cleanup
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2012-10-26 |
unc0rr |
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
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2012-10-15 |
nemo |
Also shove using shotgun, switch off hat when not active hog
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2012-09-04 |
sheepluva |
I didn't want to do this since it seems less clean, but...
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2012-07-26 |
Stepan777 |
merge
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-06-24 |
Stepan777 |
merge
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2012-06-24 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
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2012-06-07 |
Stepan777 |
merge
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2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
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2012-06-05 |
Xeli |
only reset those keys which actually change their bindings
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2012-06-04 |
Stepan777 |
here it is
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-23 |
unc0rr |
Don't remove already removed team
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2012-05-10 |
koda |
the ios port runs again, although with a few things to sort out
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
unc0rr |
GetRandom -> GetRandomf
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-29 |
Xeli |
wops
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2012-04-29 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
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2012-04-28 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
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2012-04-22 |
nemo |
Make clouds/flakes change direction smoothly
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