hedgewars/SDLh.pas
2011-04-29 koda make sdl1.3 window creation code more readable
2011-04-26 koda remove unusued voices also for ios
2011-04-05 koda fix windows compilation
2011-04-04 koda enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
2011-03-26 koda fix a couple of loose ends
2011-03-25 nemo unbreak SDL 1.2 build. Koda needs to look at this
2011-03-24 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-23 nemo Fix endianness
2011-03-17 koda and or is not or and is not and
2011-03-13 koda update some sdl-1.3 bindings (working up to rev 5296)
2011-03-01 koda Happy 2011 :)
2011-02-26 koda usound: added function for loops with fade in and out
2011-02-07 koda update sdl apis to use the new rendering functions
2011-02-02 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
2010-12-04 koda more retina support and multitasking support
2010-11-18 unC0Rr Introduce uRenderUtils
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-08-21 zuloo Fixed gamepad/joystick axes using SDL 1.2
2010-08-01 koda rewrite portions of some uiviewcontrollers
2010-07-31 koda remove trailing spaces from end of line
2010-07-24 koda tap to play piano notes, fix for audio and pause glitch
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-06-30 koda tiy new overlay graphics
2010-05-16 koda update sdl functions to latest revision
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-01 koda fix zoom
2010-05-01 koda add automatic rotation in ipad (landscape only)
2010-04-17 koda fix build
2010-04-16 koda update ifrontend to latest ammostore protocol
2010-04-15 smxx Engine:
2010-03-29 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-12 smxx Engine:
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-23 koda settings tab has now a very nice iphone-like interface
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-16 koda objc/pascal finally working
2010-01-16 koda code cleanup and opengles optimizations
2010-01-09 koda move mixed functions in PascalExports
2010-01-09 koda iphone overlay button animation
2010-01-03 koda lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-12-24 koda introduction of IMG_Init
2009-12-20 koda binding typo
2009-12-18 koda complete transition of longword->sdl_color for TTF bindings
2009-12-18 koda powerpc and gameserver compilation disabled temporarily
2009-12-16 koda random updates for 10.6 and iphone builds
2009-11-20 koda trailing mods from previous commit
2009-11-20 koda revamped file access and debug display
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-13 koda JS patch to (really) activate Vsync
2009-11-13 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
2009-11-06 koda updated build files for macosx and optimization system
2009-11-05 koda fix iphone build
2009-11-05 koda revamped SDLh.pas
2009-11-05 koda move compiler directives to standard pascal
2009-10-29 koda fix missing land on ppc
2009-10-26 koda other controls implementation + sdlh revisited (once again)
2009-10-25 koda touch control completely revamped
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-24 koda more updates on touch input/control
2009-10-22 koda update color management for new sdl_image on mac
2009-10-20 koda WE HAVE TOUCH INPUT
2009-10-17 koda remove the svg dependency
2009-10-17 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-10-16 unc0rr Fix mouse problem when focus is lost
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-09-22 koda converts some gl calls to gles
2009-09-10 unc0rr - Implement zoom reset
2009-09-10 nemo Strip trailing spaces
2009-07-11 koda -fix bamboo theme (unsupported color profile)
2009-07-11 koda hypothetical opengles improvements
2009-07-11 koda accessory stuff for iphone
2009-07-10 koda fix a binding that was preveting to display anything else besides hogs on iphone
2009-07-10 koda real fix for iphone color (reverting previous commit)
2009-07-08 koda initial support for touch input
2009-07-07 koda completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
2009-07-07 koda -Removal of older WAV files, now useless thanks to OpenAL
2009-06-28 nemo koda/Smaxx changes to openal for crossplatform building
2009-06-24 unc0rr koda's OpenAL conversion:
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-11 unc0rr Patch by koda:
2009-04-30 unc0rr nemo's great patch:
2009-04-14 unc0rr koda's patch
2009-04-07 unc0rr patch by koda
2009-03-23 unc0rr patch by koda:
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-18 unc0rr Patch by koda
2009-03-10 unc0rr a patch
2009-02-21 unc0rr Patch by koda to better support Mac OS X
2009-01-19 unc0rr Patch by nemo (polished by me)
2008-12-30 unc0rr Patch for engine to successfully build on Mac OS X by Michael Schindler
2008-08-16 unc0rr Play music in menu also, with fading effects when run game
2008-07-27 unc0rr Add ability to resize engine's window
2008-07-07 unc0rr Update copyright headers a bit
2008-05-24 unc0rr - Start chat implementation: chat strings are on the screen
2008-04-27 unc0rr Update copyright info in source files headers
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-25 unc0rr Some further work on switching to OpenGL rendering
2008-01-25 unc0rr Start conversion to OpenGL rendering
2007-03-19 unc0rr Use freepascal's routines to manipulate threads
2007-02-20 unc0rr - Proper fix to get network byte order
2007-02-20 unc0rr Do not use SDL_Net's to/from network byte order conversion functions
2007-02-11 unc0rr AI thinks in separate thread
2007-02-11 unc0rr Delphi mode off
2007-02-01 unc0rr Support unicode input for chat
2007-01-23 unc0rr - New Land Generator
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2007-01-11 unc0rr Calculate land digest
2007-01-07 unc0rr Release mouse when keyboard focus lost
2006-10-27 unc0rr Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
2006-10-19 unc0rr Support font styles
2006-10-16 unc0rr Make use of "unused" struct member (based on sdl_ttf example)
2006-10-16 unc0rr Small fixes
2006-10-16 unc0rr - New crosshair
2006-10-09 unc0rr Add video driver name to debug
2006-10-08 unc0rr Bots are in the same thread as game. Fixes FreePascal issues.
2006-10-05 unc0rr Relicense to GPL
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